Eso Poison Dmg Is Physical Eentration

Monster hunter world elemental dmg cap. However, what’s really important is knowing about how monster weakness works in Monster Hunter World.Whenever you encounter a monster in Monster Hunter World, you will make a note of it in your Hunter’s Notes, under the Monster Field Guide sub-section. This will help you track it better, see its breakable sections, see what you can harvest from it and its rewards, and learn its strengths and weaknesses.When you first start out, however, it can be a bit difficult to understand what all the stars, crosses, and marks mean in the journal. Soon enough, you will want to become a seasoned and skilled hunter, and this requires research and learning a monster’s weakness. In this section, you will begin to learn more about that monster. Monster Weaknesses ExplainedAt first, hunting a monster in Monster Hunter World is all about hacking at it until it falls.

Questions about Poison Dots for a Poison Build
Compared to direct damage abilities Do crit, crit damage, and penetration all effect poison dots? Considering things like the champion points, weapon traits, mundus stone.... Are poison dots and direct damage abilities all effected the same?
Looking at an archer Lethal Arrow / Poison Injection build for Cyrodiil with 2 of these 3 set procs... Vicecannon, Sheer Venom, and Viper. For Mundus would you go Weapon damage or crit damage? considering that I would mostly be opening with sneak attack Snipe - Lethal Arrow
Thanks
  1. Physical And Spell Penetration Eso

While its true that wards do not have resistances and have 100% crit mitigationx the splash damage when depleting a ward is impacted by both critical strikes and penetration. It is not a waste to exceed the light armor range of armor in pvp. To increase overall damage, dot damage or crit damage. But like I said, its really not necessary to run 18k penetration at all times. But yeah spriggans plus two fanged sounds a bit like overkill. You don't wanna neglect your weapon damage and crit chance just for a little extra penetration.

  1. All skill lists the type of damage it deals. Class and staff skills deal magic damage, the rest deals physical damage. For magic damage, you will need magic penetration to increase the damage, and for physical, you need armor penetration.
  2. Vicecannon, Sheer Venom, and Viper. Poison Dot's are all effected by Weapon Crit, Crit damage, Physical Penetration, Weapon Damage, and Stamina. For champion points(CP) there is a star that buff's direct damage and another that buff's Damage over time. These effect different things.

PoisonPoison Dot's are all effected by Weapon Crit, Crit damage, Physical Penetration, Weapon Damage, and Stamina.
For champion points(CP) there is a star that buff's direct damage and another that buff's Damage over time. These effect different things. As a general rule when you read the tool tip for the skill and it states: 'Does X damage and an additional Y damage over 10 seconds', the Y damage is the Dot that will get boosted by Thaumaturge, the X damage is the direct damage that will get boosted by Master at Arms.
Viper is not a good set if you are trying to do a bow build, as it only proc's on melee damage ie damage that is within the range of a sword swing. This can vary a bit depending on skill, but you won't proc it with a bow from range.
Vicecannon should work fine.

Physical And Spell Penetration Eso

Sheer Venom should work fine, although I would point out that on the PTS its function has changed and it wont proc on targets above 50% health. It remains to be seen whether that change will go live or not.
Snipe will get buffed more by Penetration and Max Stamina than by weapon damage, Crit damage is not as strong as it used to be, however you will have to play around a bit to see if it is worth your while. Crit damage benefit is very much dependent on the amount of impen of your target as well as whether it has a shield up or not(shields cannot be crit).
For maximum damage Penetration is best stat provided there is armor to penetrate, however Shields are also not affected by penetration, and once you penetrate all armor then you gain no additional benefit from more penetration. Armor values can vary widely from target to target. Against high armor targets, high penetration will net you the most damage. Against light and medium armor targets you have to be more careful that you are not overpenetrating. Personally I wouldn't run more than 9k-11k penetration.
Weapon damage and Max Stamina as contributing stats are not as significantly influenced by Impen, Resistances, Shields. Your damage will be mitigated by those factors but more weapon damage or Maximum Stamina will always net you some damage gain. However both weapon damage and Max stamina do not offer quite as significant a benefit as Penetration or even Crit Damage at certain points.
Weapon damage increases the value of your light and heavy attacks more than it increases the value of your skills, it does increase the value of your skills. Stamina increases the value of your skills more than it increases the value of your light and heavy attacks, but it does increase the value of your light and heavy attacks.
For a bow your base weapon damage is fairly low, and can act as a limiting factor when trying to optimize peak burst, so additional weapon damage is usually a good option.
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