Ad&d 2nd Ed Dmg

Feb 19, 2020  He did and then he undersold light armor penetration as 7% when its 8.88% in PVE and 7.4% in PVP only when target has 5k unpenetrated resistance and raising when more than that. Meanwhile even the most spell damage heavy builds in PvE can look at best at 7.5% dmg gained from 15% passive and most PVP builds would see much less of that. Eso high dmg light armor. (5 items) When you deal Critical Damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 55% and attack speed by 50%. This effect can occur every 15 seconds. Type: Medium Armor Style: Huntsman Location: March of Sacrifices. Armor of the Veiled Heritance This set is also often used on stamina damage dealers as it gives an overall good uptime of around 90% and more due to its easy requirement of activating. It is usually comparable to sets like Hunding’s Rage. 98 rows  Light Armor Sets in ESO. These are the light armor sets for both the base game and DLC content. You can see which are DLC by the icon in the Location column. (2 items) Adds 1487 Armor (3 items) Adds 1487 Armor (4 items) Adds 1206 Max Health (5 items) When you block an attack, you deal 4120 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 10 seconds. Type: Heavy Armor Style: Aetherial Location: Aetherian Archive Required DLC: None.

  1. Ad&d 2nd Ed Dmg Games
  2. D&d 3.5 Dmg
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Ad&d 2nd Ed Dmg Games

Ad&d 2nd Ed Dmg

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D&d 3.5 Dmg

So I've been re-reading my AD&D books again after way too many years, and a couple of things have stood out to me as being unusual to my 'modern' game sensibilities (not that the new way is inherently better or the old way worse, mind you). One of these things are the numerous followers rules that exist for most PC classes. Around Level 9 or so, most classes attract a dedicated group of class-specific NPC characters that are (within reason) at their beck and call. These range from a handful of NPCs to a veritable regiment (or two) of companions.
It occurs to me that I've never seen a single AD&D group use these rules, and that I can't see much of a place for them in your average AD&D campaign (making me wonder why these aren't just optional rules tucked away somewhere in a relevant macrocampaign expansion or the DMG). With that in mind..has anyone ever used the followers rules in a Second Edition game? Is there some novel use for them that I'm missing here?
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