Do Jhins Auto Hits Deal Magic Dmg Too

The new version brings even more goodies to the table too, adding a heap of more visual and performance based features to an already extensive repertoire. At some point, we’ll have to dig into a review, but there’s just so much of it to look at well certainly in the level of detail that we go to. Feb 09, 2008  I'm about to purchase an engine from a car that was wrecked. The engine still ran well after the accident, but I have a friend whose TDI was totaled up front, and his engine blew up 3 weeks after the car was repaired. Greenfather's Gift will give you extra damage on your auto or ability if you enter the bush. What you can do is enter the bush and use the passive to push the lane faster than the enemy and outshove, or you can use a W or Q out of the bush on the enemy and it'll deal a decent extra chunk of damage. Magic missile, 1d4 dmg auto-hit and scaling up a d4 per level is way too weak when you compare it to MM as-is and also to Acid Splash which automatically hits and does dmg to two opponents as a cantrip. I'd be very cautious about allowing wizards to learn more cantrips. It's designed as it is for a reason. Feb 14, 2016  START AUTO-GENERATION, DO NOT TOUCH Upcoming matches. None scheduled. END AUTO-GENERATION. Stat Breakdown of Sneaky's Jhin Games. Surely it would be better to go 12-18-0 picking up either TLD for extra burst/magic dmg or SS for the escape potential which Jhin would be able to proc easily due to his huge damage.

< Splashing(Redirected from Splashing guide)

This article details how to splash. Splashing is the act of training magic by casting combat spells against a NPC while having too low magic accuracy to be able to actually hit. Although no damage is dealt, each Magic combat spell will still give the player a constant base amount of experience.

Despite the NPC remaining alive indefinitely, after 20 minutes the player will stop auto-retaliating. As a consequence, timely interaction with the game is needed to not be logged out due to inactivity.

  • 3Splashing rates by spell
Do jeans auto hits deal magic dmg tools

Equipment required[editedit source]

It is necessary to wear items adding up to at least -65 Magic attack.

A typical example setup (40+ Range):

  • Full bronze/iron/steel/black/mithril/adamant/rune (Platebody / Armour Set)
  • Bronze/iron/steel/black/mithril/adamant/rune/dragon boots or snakeskin boots
  • Any d'hide vambraces
  • Any elemental staff to reduce runes needed and to enable autocast

Players without 40+ Range for d'hide vambraces can only achieve the desired Magic attack by swapping the elemental staff for a Cursed goblin staff (obtained from Durango in Draynor) and using leather or spiked leather vambraces. This precludes the rune savings of an elemental staff, but achieves -68 Magic attack.

Locations[editedit source]

Any monster that cannot deal damage sufficient to cumulate to a player's health going to zero can be used to splash (given the defensive bonuses of the splash equipment the player is wearing). Commonly used monsters are rats and seagulls.

Popular locations include seagulls in Port Sarim and in Port Piscarilius.

The only exception is the area in Lumbridge as shown in the map, including the castle basement. Here, spells yields no experience for casting if a player's magic accuracy is too low to deal damage. This was done because the large amount of players splashing on rats looked odd to new players [1].

Do Jeans Auto Hits Deal Magic Dmg Tools

Splashing rates by spell[editedit source]

Standard Spellbook[editedit source]

LvlIconNameRunesBase exp/castExp/hr*1Raw cost/cast*2Cost/cast
(basic elemental staff*3)
Cost/hr
(basic elemental staff*3)
Gp/exp
(basic elemental staff*3)
Cost/cast
(combination elemental staff*4)
Cost/hr
(combination elemental staff*4)
Gp/exp
(combination elemental staff*4)
1Wind Strike115.56600944,8000.73N/AN/AN/A
5Water Strike1117.5900014910,8001.244,8000.53
9Earth Strike1219.51140019910,8000.9544,8000.42
13Fire Strike23111.513800291416,8001.2244,8000.35
17Wind Bolt2113.516200857590,0005.56N/AN/AN/A
23Water Bolt22116.5198009585102,0005.157590,0004.55
29Earth Bolt23119.52340010085102,0004.367590,0003.85
35Fire Bolt34122.52700011090108,00047590,0003.33
41Wind Blast3125.530600227212254,4008.31N/AN/AN/A
47Water Blast33128.534200242227272,4007.96212254,4007.44
53Earth Blast34131.537800247227272,4007.21212254,4006.73
59Fire Blast45134.541400257232278,4006.72212254,4006.14
62Wind Wave513643200420395474,00010.97N/AN/AN/A
65Water Wave57137.545000455420504,00011.2395474,00010.53
70Earth Wave5714048000455420504,00010.5395474,0009.88
75Fire Wave57142.551000455420504,0009.88395474,0009.29
81Wind Surge7144.553400452417500,4009.81N/AN/AN/A
85Water Surge710146.555800502452542,4009.72417500,4008.97
90Earth Surge710148.558200502452542,4009.32417500,4008.6
95Fire Surge710150.560600502452542,4008.95417500,4008.26

*1Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast ('splash') 1200 combat spells.

*2The 'raw cost' assumes that all runes needed are bought.

DMO frozen orb is basically unkillable (3 billion toughness with 4 stacks of infinite orb) but doesn't do all that much damage.Frozen orb is ok but it's not that great unless you already have optimized gear. Archon stacks rise so slowly now that you can only get 1 stack per spell per second so you end up at 80-100 stacks most of the time instead of 150+, so that's a huge damage fall off in itself. Plus being so squishy even with the second life that it's not worth it. Best dmg monk seas on 10.

*3The 'cost' assumes that the Basic elemental staff is used for the core elemental runes and air runes are also used for non-Wind spells. (No requirements to wield)

*4The 'cost' assumes that Mist Battlestaff (87,033), Dust Battlestaff (33,291), Smoke Battlestaff (2,083,701) or their Mystic varients are used for Water, Earth, Fire spells respectively to completely cover the core elemental runes. (This requires at least level 30 MagicMagic , which is quickly obtained).

Ancient Magicks[editedit source]

LvlIconNameRunesBase exp/castRaw cost/cast*5Cost/cast*6Exp/hr*7Cost/hr*6Gp/exp*6
50Smoke Rush11223059459436000712,80019.8
52Shadow Rush12213173573537200882,00023.71
56Blood Rush12233969969396001,162,80029.36
58Ice Rush2223458457440800688,80016.88
62Smoke Burst22423675975943200910,80021.08
64Shadow Burst1422371,0311,031444001,237,20027.86
68Blood Burst242391,5141,514468001,816,80038.82
70Ice Burst4424074472448000868,80018.1
74Smoke Blitz2222421,2491,249504001,498,80029.74
76Shadow Blitz2222431,5311,531516001,837,20035.6
80Blood Blitz42452,0042,004540002,404,80044.53
82Ice Blitz322461,2291,214552001,456,80026.39
86Smoke Barrage4424481,7031,703576002,043,60035.48
88Shadow Barrage4243492,1212,121588002,545,20043.29
92Blood Barrage441512,5742,574612003,088,80050.47
94Ice Barrage624521,6681,638624001,965,60031.5

*5The 'raw cost' assumes that all runes needed are bought.

*6The 'cost' assumes that a Kodai Wand (82,576,712) is used, which supplies infinite water runes. Elemental staves cannot be used as they do not provide auto-cast for ancient spells.

*7Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast ('splash') 1200 combat spells.

30 to 99 strategies[editedit source]

Total experience required: 13021068.

Strategy# of splashesTime (hr)Cost
23674671973.09,469,867.64
17361431446.96,944,569.6
13706391142.35,482,554.95
1132267943.64,529,067.13
{displaystyle rightarrow }579314482.843,361,434.49
{displaystyle rightarrow }{displaystyle rightarrow }381648318.179,312,010.29
{displaystyle rightarrow }{displaystyle rightarrow }{displaystyle rightarrow }317135264.3116,548,065.65
{displaystyle rightarrow }{displaystyle rightarrow }{displaystyle rightarrow }{displaystyle rightarrow }301246251.1112,128,779.72

References[editedit source]

  1. https://secure.runescape.com/m=news/last-man-standing-beta-and-splashing-restrictions?oldschool=1 (retrieved December 8th, 2019)
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