Warframe What Does Blast Dmg

Oct 30, 2018  Hey guys, this video goes over the basics of Combined Elemental Damage in Warframe. I go over Blast, Gas, Toxin, Corrosive, Radiation. Hopefully you guys find this helpful in understanding how.

Radiation damage in Warframe is a secondary elemental damage type. It is caused by mixing two primary element damage types. By mixing the primary damage types Electricity and Heat, we can cause radiation damage. Radiation damage is very effective against Alloy Armor and is the current best damage to do while hunting Eidolons.

To complete the Reactor Challenge, you need to kill 150 enemies with Radiation Damage.

How To Do Radiation Damage

To cause Radiation damage, you need to mix Heat and Electricity mods in your weapon build. Mixing these two damage types will cause your primary, secondary or melee weapon to do Radiation damage. As you can see in the image above, the Electricity and Heat mods interact to cause Radiation damage.

There are also some weapons in the game that will do innate Radiation damage. While it is easier to simply use mods to cause Radiation damage with any weapon you wish, it can be helpful to know which weapons in the game do specific damage types. As an example, by using an Electricity and a Heat mod on a weapon that already does Radiation damage, you will greatly increase the amount of Radiation damage it does.

  • Arca Plasmor (primary)
  • Battacor (primary)
  • Mutalist Quanta (primary)
  • Phantasma (primary)
  • Secura Penta (primary)
  • Cycron (secondary)
  • Detron (secondary)
  • Mara Detron (secondary)
  • Nukor (secondary)
  • Ocucor (secondary)
  • Secura Dual Cestra (secondary)
  • Staticor (secondary)
  • Dark Dagger (melee)
  • Dark Split-Sword (melee)
  • Dark Sword (melee)

Mirage’s Prism attack, Nova’s Anitmatter Drop, and Oberon’s Hallowed Ground abilities all do Radiation damage as well. You should have no problem quickly wrapping up this challenge.

The Arca Plasmor is classified as a shotgun, but to be fair the primary weapon does feel like it’s own kind. Shooting out pulses of plasma instead of the normal shotgun pallets does bring some great advantages over other shotguns: Getting status procs is way more easy and you don’t need to build it for 100% status chance. Instead, you can simply rely on the core strength of the Arca Plasmor and use the high base damage and good critical chance in combination with radiation damage and a good accuracy. The critical multiplier isn’t all that great, but the high base damage does help out here. The magazine of ten shots is also very nice and will help you to blast away large groups of enemies without having to run around mid fight, waiting to finish the reload. Acquiring the Arca Plasmor is also pretty easy, because the blueprint is researched and sold in the Energy Lab in your dojo.

Pros

    • High base damage
    • Very high status chance
    • High critical chance
    • Pleasant magazine size
    • Good area-of-effect damage
  • Already two polarities

Cons

Cons
    • Slowish travel time of projectiles
    • Low critical multiplier
What
    • Slow reload speed
  • Very low fire rate

The different builds

Damage Warframe

As usual you should try to build around the strength of a weapon to maximize the damage output and to simply feel useful during missions. Of course there are some theoretical ideas you might want to consider – using will increase the weapon range by 40% and also deals with the damage falloff. And while will reduce the accuracy of your shots by a lot, putting in as much multishot as you can will counter these effects. And if you get very lucky (or find a seller), you can get yourself a Riven mod for the Arca Plasmor and increase your damage output by a lot. Don’t be afraid to invest some Platinum if you really like the Arca Plasmor, since a good Riven mod is super strong.

Tip:If you want to know more about Arca Plasmor and its abilities, feel free to take a look at the wikia page!


Flinch Shot, which allows you to hit a monster with all of your slinger ammo at once and send monsters in a chosen direction, potentially luring it into a trap. Just saw this by browsing some articles related to Iceborne content. One can only imagine the craziness that would ensue from it. Shot Level 2: Greatly increases the power of spread ammo, power shot arrows, and Thousand Dragons. Increases the raw damage of Spread 1/2/3 bowgun ammo, of bow power shots and of Thousand Dragons by 10% at lv1 and 15% at lv2. Equipment that grants Spread/Power Shots. You can increase the level of Spread/Power Shots by equipping the following items.

The Radiation Build

Since the Arca Plasmor already has innate radiation damage, increasing this by picking up some heat and electricity mods seems like the right idea. If you don’t have a you can just use the normal version. , and are boosting Radiation damage and status chance, while raises the already very good critical chance even further. The latter can even be changed for if you rather have even more Radiation damage.

Warframe Wiki Blast

If you don’t like the pure radiation damage (because it isn’t all that effective against some enemies), feel free to simply switch out and or for and . That way you split your proc damage between radiation and toxin, which will allow you to at least deal some amount of damage to enemies with radiation immunity.

The Critical Damage Build

This build looks somewhat similar to the radiation version, but uses , and in combination with to increase your critical damage as much as possible. and (or its normal version) are used to increase your radiation damage by a lot, but can be switched out for something like , or other status mods.

Warframe What Does Blast Dmg Build

Warframe What Does Blast Dmg

What Does Blast Damage Do In Warframe

To be fair, is the weakest mod in this build and is mainly used because of it’s second ability. The extra fire rate is nice, but not necessary at all. Maybe you rather have instead.

Warframe What Does Blast Dmg Stand

Conclusion

Warframe What Does Blast Dmg Work

The innate radiation damage, the area-of-effect and the fact that the Arca Plasmor isn’t just your normal shotgun makes the weapon super strong. Yes, if you plan to fight in high level missions, bringing the Tigris Prime or the Vaykor Hek is still the better choice, but unless the enemies reach level 85+ you will quickly dissolve them in plasma. Especially the ten pulse shots in the magazine are very comfortable and counter the long reload time pretty well. So if you don’t already have an Arca Plasmor, go ahead and craft yourself one of those. It will be worth it!

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