Warframe Post-nerf Dmg Limbo

Guns work in the rift and you can shoot but youll have to move in super close for them to do damage or wait for limbo to drop stasis. Limbo is not a troll, what is so troll about +2 energy regen, immunity to damage, and ability to shift roll through dimensions?

Warframe limbo prime

Finally, Space Mom has smiled upon us and we have Limbo Prime. Limbo is both the most dapper of all the Warframes and also the biggest troll. His presence in the game can be quite disruptive for other players if you don’t know what you are doing. That said, he can also be an absolute hero if you do know how to play him. First up, you need to know how to farm Limbo Prime Relics.

Limbo Prime Relics

  • Limbo Prime BP – Meso Z1 – Uncommon
  • Limbo Prime Neuroptics – Axi L2 – Rare
  • Limbo Prime Chassis- Neo L1 – Rare
  • Limbo Prime Systems – Lith B3 – Common

Limbo Prime Relics Farming

  • Lith – For Lith relics, I really like the Everest mission on Earth. It is an Excavation mission, so you can invest as much time as you like, then leave when it suits your squad. Working well as a team also means you can have two, or even three, extractors going at the same time. After farming this for about twelve rounds last night my squad ended up with four Lith S7 relics.
  • Meso – Io on Jupiter will always be one of the best options for Meso relics. The first two rounds of this Defense mission have a high chance to drop Meso relics, then you can just extract and restart. Bring good area of effect damage frames to make this a breeze.
  • Neo – Hydron on Sedna is a solid Defence mission for Neo relic farming.
  • Axi – Once again, Hydron is good for Axi relics. They will drop on the B and C (that is to say, third and fourth) rotations of the mission.

Limbo Warframe Build

That’s it, Tenno, you have all the information you need to get the Limbo Prime Relics. Be sure to check out of WarframeGuide Hub if you need help with other aspects of the game.

Rift Efficiency

Limbo can access the Rift Plane, an alternate dimensional space within the environment. Certain actions performed in the Rift, most notably weapon attacks, cannot affect entities in the main dimension---and vice-versa. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the spatial environment, enemies, and even allies.

Additionally, while Limbo is inside of the Rift, his holster speed and reload speed are 50% faster and his movement speed is increased by 10%.

Rift Plane

Main article: Rift Plane

The Rift Plane is an alternate dimension to the normal environment, or Material Plane, where most WARFRAME gameplay takes place. While a player is in the rift, their screen becomes tinted and sound becomes muffled. Generally, entities in the rift plane cannot interact with entities in the material plane, though there are substantial exceptions. A Limbo can transition friends, foes, and himself between the two planes with his abilities providing him opportunity for vast amount of synergies.

Abilities

Banish

Displaces a target into the rift plane, inflicting additional damage if the target is hostile.

Use Banish to bring a high priority target into the Rift Plane. The target will be unable to damage players outside the rift, allowing your squad to eliminate the enemy fodder around it. Unbanish the target to knock it down for an easy kill.

Banish a Rescue target to protect him/her from harm while you head toward extraction.

While within Cataclysm with an intended enemy target, Banish will not alter the plane status of your target, as it will remain within the Rift Plane. However, the target will still be knocked down and dealt Banish's initial damage.

Can be used on Loki's Decoy, Saryn's Molt or Chroma's Effigy to make them immune to damage from enemies that are not in the Rift Plane.

Can also be cast on Shield Osprey Specters, which is very useful considering that Shield Ospreys often will simply wander into groups of enemies and die rather quickly, and because the shield link works through the rift plane.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Rift Walk

Warframe Limbo Dodge

Pass over into the rift plane.

Limbo phases into the rift plane for 10 / 15 / 25 / 30 seconds, allowing him to gain all of the rift plane's benefits and drawbacks. Rift Walk will end if the ability duration ends, or if deactivated by pressing the ability key again (default 2).

Duration is affected by Power Duration.

While in the rift plane, Limbo experiences the following changes. For full information on rift-related attributes, see the Rift Plane article.

Any Companion Limbo has with him will also phase into the Rift.

Limbo regenerates 2 energy per second. This can combine with Energy Siphon for faster regeneration.

Weapon attacks only apply when Limbo and his target are both present in the rift plane. Otherwise, weapons damage, Critical Hits, and Status Effects have no effect on both parties.

Banish and Cataclysm can pull enemies into the rift plane, allowing Limbo to damage them during Rift Walk.

Warframe abilities can affect targets across both the material and rift planes.

Limbo can still revive teammates but cannot interact with Life Support Capsules.

Portable items like Datamasses, Power Cores, and Void Keys will be dropped and cannot be carried.

Pickups cannot be collected.

Power iso dmg to iso file. Casting delay of 1.5 seconds is affected by Natural Talent.

Manual deactivation is instantaneous and can be performed during other actions, such as reloading, shooting, casting abilities, sliding, or while knocked down.

While Rift Walk is active:

Limbo is immune to damage from enemies not within the rift plane. He can attract enemy attention by moving into a crowd and act as an invulnerable decoy.

Use Banish to target a specific enemy. It will be knocked down and transferred to the Rift Plane, allowing Limbo to damage it with ranged weapons and perform a Ground Finisher melee attack on it.

Place Cataclysm on a group of enemies to transfer them into the rift plane. Cataclysm isolates the enemies within the sphere, preventing them from damaging allies outside, and allowing Limbo to use ranged weapons to dispatch them from a safe distance.

However, allies not within the rift plane cannot damage the isolated group of enemies.

Limbo can walk through activated Laser Barriers without taking damage or tripping the alarms in Spy missions.

It is useful when reviving an ally.

While inside Cataclysm, activating Rift Walk allows Limbo to remain in the rift plane when he moves outside the sphere.

Staying in Rift Walk before deactivating Cataclysm allows Limbo to remain invulnerable to enemies outside after the sphere collapses. This tactic is particularly useful against Nullifier Crewman that remain shielded by their nullification shield dome even when within Cataclysm.

Rift Surge

Surge the void energy through the rift plane, increasing the damage inflicted on enemies that have been banished there.

Limbo sends forth a surge of void energy, causing him to gain 50% / 100% / 150% / 200% bonus weapon damage while within the Rift Plane for 10 / 15 / 20 / 25 seconds.

Damage bonus is affected by Power Strength.

Rift Surge grants an additive bonus that's applied to your weapon's base damage. As an example, +30% power strength will increase the damage bonus to 2*1.3 = 260%. For an unmodified weapon that inflicts 250 base damage, Rift Surge will increase that value to 250*(1 + 2.6) = 900.

Duration is affected by Power Duration.

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For more information on rift-related attributes, see the Rift Plane mechanic.

The effects of Rift Surge are only applied to Limbo.

Rift energy particles will orbit and trail around Limbo during Rift Surge.

Cannot be recast while active.

Cataclysm

A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.

Because Cataclysm prevents enemy fire outside the sphere from damaging objects inside it, this ability can be used as an alternative to Snow Globe in protecting Defense, Mobile Defense and Excavation objectives.

Warframe

Take note that using it in this manner will prevent Power Cores from being delivered to Excavators in Excavation missions until the ability expires.

While Cataclysm can be used to protect an objective or team members from harm directly, it is also possible to manage ranged threats by surrounding them with the skill instead of the players, then eliminating them individually as they are revealed by the shrinking sphere.

Generally, this is disadvantageous when facing high concentrations of melee enemies, as it effectively provides them cover from the team until outside the sphere.

Using Cataclysm in this way is most effective when enemies are in open spaces or stationary. In particular, Corpus MOAs and the heavy units from several factions exhibit the tendency to stand in the open and fire while relatively stationary, leaving them vulnerable to this technique.

This method offers an alternative means of managing scattered groups of enemies without denying use of datamasses or power cells around important objectives; especially applicable in Excavation missions, where such items must be used frequently to avoid delaying progress.

When debating whether to emphasize Duration or Range mods in a Cataclysm-oriented build, consider that the Range will often dictate the 'effective duration' of the ability, since it can often become smaller than is useful in the latter stages of its duration.

Narrow Minded is a mod to consider carefully before equipping at high level, since it will not only decrease the maximum size of the sphere, but also the minimum size. This is especially important since Narrow Minded will also serve to prolong the skill's later stages in which it has shrunken considerably and may be less useful.

This mod can also be highly advantageous when size is of less importance than duration, such as screening Defense, Mobile Defense, or Excavation missions objectives from harm.

Since Range mods improve both the Starting AND Finishing range of the skill, it is possible to create a Cataclysm which never becomes too small to fight inside before it ends naturally, never requiring an early recast.

Volt's Electric Shield ability can be used to shoot out of Cataclysm and damage enemies in the Material Plane using weapons. (needs confirmation)

Is not advisable to cast this skill on Stalker or other assassins because of the poor visibility inside the sphere.

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