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Bound Weapon
SchoolConjuration
TypeOffensive

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Culling strike support increased dmg poem. Culling Strike Support Culling Strike Support Support Icon: X Mana Multiplier: 110% Requires Level 18 Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. Per 1% Quality: Supported Skills have 0.5% increased Attack Speed. Culling Strike Support. Mana Multiplier: 110%Requires Level 18Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.Per 1% Quality: Supported Skills deal (0-38)% increased DamageThis is a Support Gem.

Creates a magic <weapon> for <dur> seconds. Sheathe it to dispel.

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Bound Weapon causes the spellcaster to be equipped with a magical version of the specified weapon for a duration of time, after which the weapon vanishes. To dispel the weapon before the time has elapsed, sheathe the weapon, or simply equip another spell or weapon in that hand.

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Types of Bound Weapon[edit]

In each case, the second (Mystic) version of the weapon is the one that appears if the Mystic Binding perk has been unlocked.

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Effect NameWeapon TypeDamage
Object IDEffect IDEditorID
Bound BattleaxeTwo-Handed Axe1700058f5e0001ce9eBoundBattleAxeFFSelf
Bound Battleaxe (Mystic)Two-Handed Axe22000424f7000424ffBoundBattleAxeMysticFFSelf
Bound BowBow18 (42)00058f600001cea0BoundBowFFSelf
Bound Bow (Mystic)Bow24 (48)000424f800042500BoundBowMysticFFSelf
Bound DaggerDBDagger6xx01ce02xx01ce04DLC2BoundDaggerFFSelf
Bound Dagger (Mystic)DBDagger10xx01ce03xx01ce05DLC2BoundSwordMysticFFSelf
Bound SwordOne-Handed Sword900058f5f0001ce9fBoundSwordFFSelf
Bound Sword (Mystic)One-Handed Sword14000424f9000424faBoundSwordMysticFFSelf

Notes[edit]

  • If the Soul Stealer perk has been unlocked, bound weapons automatically cast Soul Trap on strike.
  • If the Oblivion Binding perk has been unlocked, bound weapons automatically cast Banish and Turn Undead on strike. Both effects are level 99, so they will affect any susceptible monster.
  • Equipping a weapon or spell while using a bound weapon will cause the bound weapon to vanish.
    • The exceptions to this are the Bound Sword and Bound DaggerDB. It is possible to equip another one-handed weapon or spell in the other hand. Note which hand the weapon appears in so you can choose the correct one. When cast normally, the weapon will appear in whichever hand you cast the spell from. If dual-cast, the weapon will appear in your left hand, so you can afterwards equip something else in your right. You can even dual-wield two Bound Swords/Daggers by casting them separately.
    • You can also use a shield along with the one-handed bound weapons, but only in your left hand, so the weapon must be cast with the right hand, and thus cannot be dual-cast, since dual-cast always equips the weapon in the left hand.
  • It is not possible to use any kind of Bound Weapon while on horseback. Mounting a horse automatically sheathes your weapon first, cancelling the spell. And you can't cast spells while mounted.
  • Conjured weapons can be poisoned.
  • Conjuring a weapon makes noise, which can attract unwanted attention while you are sneaking. This can be prevented with the Quiet Casting perk.
  • Using bound weapons in combat also increases your Conjuration skill, on top of the skill associated with the bound weapon used (One-handed for the Bound Sword and Bound DaggerDB, Two-handed for the Bound Battleaxe and Archery for the Bound Bow). No Conjuration experience is gained by casting a Bound Weapon spell out of combat; however, if you cast a conjuration spell before combat, and later enter combat with the conjuration effect still in place, some Conjuration experience is awarded.
  • Bound Bow will also give you a quiver of 100 Bound Arrows upon casting, which acts as any other bound weapon. Bound Arrows have a damage rating of 24, the same as Daedric Arrows.
  • You can use the arrows of your choice along with the Bound Bow (e.g. Dragonbone Arrows, which are the only ones that are better than Bound/Daedric Arrows), by equipping the arrows after casting the spell, though you can't get your Bound Arrows back without recasting the spell. Regular arrows will still deplete as normal if you use them with a Bound Bow. You cannot, however, use Bound Arrows along with a regular bow.
  • Any Bound Arrows that you have fired (whether they hit or missed) will continue to exist in the world even after the spell expires until you leave the area. They cannot be picked up or found in corpses' inventories like other arrows. As they are very easy to see, they can be useful as markers to remind yourself where you've been. The arrows can contribute to bloating a save game.
  • The Bound Bow is an exceptionally desirable weapon in the early stages of the game - unmodified through perks, it is very fast and of Daedric power. The relevant Spell Tome is found in Fort Amol Prison under a lantern in a bucket, guarded by five mages in total. Casting the spell will require 183 magicka at 15 (base) Conjuration skill, <180 as of 17. This amount of magicka may be achieved as early as level 1 via Necromancer Amulet (50 magicka bonus and + 25 fortify conjuration) or any combination of Novice Hood (30 magicka), AtronachStanding Stone (50 magicka, found just to the east of Fort Amol) and Altmer Highborn racial bonus (50 magicka) as well as outright through periodic consumption of Elsweyr Fondue (100 magicka).
  • With Patch 1.9 the Bound Bow with Mystic Binding garners more XP per hit than any other bow in the game.

Bugs[edit]

  • Occasionally, when casting Bound Battleaxe, you may have no weapon or spells show up as equipped but will constantly have the animations of carrying the bound axe. You cannot draw any weapons or spells even if you change equipment, and cannot sheathe this phantom axe. This effect does not seem to wear off when the spell would have ended.
    • The issue appears to only arise when you cast in the third person view, so as long as you remember to switch to first person before casting you shouldn't have any problems.
    • Sitting down will fix this.
    • Equipping a one handed weapon will fix this.
    • The invisible bound axe can be 'unequipped' by equipping hotkeyed spells.
  • Bound Bow will turn raised undead even when you don't have the Oblivion Binding perk. ?
  • While sneaking, casting bound weapons can occasionally result in a longer than usual delay.

See Also[edit]

  • Weapons — A list of all weapons available in Skyrim and their damage.
Offensive
Bound WeaponCommand •Fiery Soul Trap •Reanimate •Soul Trap
Defensive
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Bound_Weapon&oldid=2115496'

Mage Skills in Skyrim, despite being utterly essential to Magicka-based classes and character builds, are some of the hardest to level up. For the most part, that's because they simply aren't used often enough: one Alteration skill use for some Mage Armor before combat, when Alteration doesn't level any faster than a multi-use school like, say, Destruction, means your level's going to increase at an absolute crawl.

Fortunately, now that you have maximum level Enchanting - you did read our Power-Levelling guide and Crafting Skills guide, right? - all of the below skills which require magicka to cast are much easier to power-level. Unlock all of the Perks for 'Enchanter', 'Corpus Enchanter', and 'Insightful Enchanter' and enchant yourself a set of armor or clothing - head, hands, chest and feet - which has the enchantment of 25% reduction in magicka cost for the skill you have in mind. With all four pieces combined, you'll be able to cast spells for free in that school, meaning you can infinitely cast them for power-levelling.

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Skyrin Ibflect Dmg On Urself

Below, we take you through the best, most efficient ways to spam your spells for levelling each school of magic.

The fastest way to level Alteration, Conjuration, and Destruction

How to reach level 100 Alteration

With the 100% magicka cost reduction enchantment mentioned above, there's a very easy way to get this skill to maximum level.

  • Cast the Telekinesis spell on a random item, and whilst holding down the cast button, fast-travel to the furthest possible point on the map. Because the game processes your journey to the new location as if you've been travelling there on foot, and because your magicka now never runs out, it will massively level up your Alteration skill, thinking you've been casting Telekinesis for hours of in-game time.
  • If this mini-glitch doesn't work for you, you can also simply dual-cast the spell on an item and leave your triggers held down for several hours, and you'll have been levelling up the entire time manually.

How to reach level 100 Conjuration

Conjuration is very slow to level up organically, but fortunately it's pretty fast to power level.

  • Simply cast Soul Trap on either a corpse (of any NPC, even creatures) or the ever-durable mount Shadowmere, who is obtained via the Dark Brotherhood questline. It's a rapid way to level, although it's also considered a bug by some.
  • Alternatively, you can continuously use the spell Bound Weapon whilst in combat. Pick a fight with something easy to avoid, like Slaughterfish, and stay nearby. You can resummon the weapon as soon as you hear the noise it makes on activating the spell, making it very easy to repeat at high speed.

How to reach level 100 Destruction

Another fairly easy one to level, Destruction can also be combined with Restoration when used against foes like Shadowmere which won't turn hostile, but can be healed.

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  • Shadowmere's the victim again here, as simply dual-casting Destruction spells on the indestructable horse (or any other indestructable or 'essential' character which won't turn hostile) is the fastest way to grind it to maximum.
  • Destruction's XP yields depend on both the base cost of the spell and the damage inflicted on the target, and therefore changing the difficulty won't actually affect your XP yields either way.

From visual upgrades, to console mods and levelling skills.

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Want more help with Skyrim? Find out how to join every guild and faction, how to earn Gold fast, learning about XP and levelling to 100, max Crafting skills, max Warrior skills, max Thief skills and max Mage skills, how to get married, where to buy a house, how to start Dawnguard, Hearthfire and Dragonborn DLC expansions. If you're on PC, we have a list of console commands and cheats, and you can learn about the remastered version and how to install mods with our Skyrim guide. Finally, with Switch owners, we have Skyrim amiibo support explained to help unlock special Zelda-themed items.

The fastest way to level Illusion and Restoration

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How to reach level 100 Illusion

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There are a couple of ways to very quickly level Illusion, particuarly with the above enchantments fortifying the skill.

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  • Firstly, you can cast Rally on NPCs without turning them hostile, meaning that spamming it in heavily-populated areas is a fast way to level. Second, you can also cast Rout and Pacify on a single enemy, equipping one spell to each hand.
  • As noted on the Unofficial Elder Scrolls Pages wiki, it's often wise to cast it on someone in an enclosed space, to avoid a bounty and stop them from moving away whilst you spam your spells.

How to reach level 100 Restoration

You'll need to actually heal damage to level your Restoration skill, meaning you can't simply run about healing yourself when already at full health. Some methods we've encountered include:

  • Dual-casting the Alteration spell Equilibrium, which converts your health into magicka, with a strong Restoration spell.
  • You can also use Shadowmere once again, by damaging her with destruction in one hand and healing with another.
  • Restoration can be combined well with Heavy or Light Armor skill levelling, as you can take damage from enemies at a similar level to your character and continuously heal at the same time.
  • Dwemer Ruins often house flamethrower traps, which deal continuous damage which can be healed infinitely with Restoration, as does the wind in certain areas by High Hrothgar.
  • It's also possible to repeatedly cast spells such as Circle of Protection and Guardian Circle anywhere - although they give you more experience if anything classed as undead (including you and followers if you're vampires, for instance) is inside the circle.
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