Magic The Gathering Arena Dmg

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Magic: The Gathering fans have watched as first Hearthstone, then Hex, then Shadowverse, then Eternal, then The Elder Scrolls: Legends, and then Gwent all reinvigorated the digital card game sector, a market that research firm SuperData estimates will hit $1.4 billion this year.

Magic: The Gathering Arena, also called MTG Arena, Magic Arena, and MTGA, is a digital Magic game, created under the umbrella of Magic Digital Next by the Digital Games Studio. Though it is stated that is it not considered to be the successor of Magic Duels, it fills the same product space. The game exists independently from Magic Online.

But their wait will soon end as the game that invented the collectible card battler in 1993 prepares to enter the Arena.

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Today, Wizards of the Coast revealed Magic: The Gathering — Arena, its answer to Hearthstone and a league of competitors. It’s a free-to-play card games, and interested players can sign up now for its future closed beta test. It runs on the Unity engine, and while Wizards has said it’s debuting on just PC, this game engine choice could herald a jump to mobile platforms in the future. Arena will hit with 279 cards from the Ixalan set and offer Constructed play, with plans for adding more cards and formats, like drafts, and the spectator mode in the future.

Arena is a milestone for Wizards. It’s the first game from its in-house Digital Games Studio, which it announced in January. The publisher of Magic and Dungeons & Dragons, Wizards didn’t release any information on pricing for card packs, prebuilt decks, and such for Arena, though Magic vice president of global brand strategy Elaine Chase did say that they hope to bring new cards to Arena as soon as they can when new sets hit retail for the tabletop game, if not the same day-and-date.

I asked if a set of cards hit on a Thursday, would these appear Friday in Arena, and she said, “Close to that, if not that. We haven’t figured out exact timing. But that’s the goal.”

Of course, this isn’t the first Magic digital card game. Heck, as Magic’s vice president of global brand strategy Elaine Chase noted, the first was Magic Online in 2002. But players never dug it the way folks have jumped into Hearthstone or Shadowverse.

In a way, Magic Online is Wizards’ mulligan.

“What we’re doing with Magic Arena, we’re taking the real gameplay rules of Magic, which is what Magic Online has, but we’ll focus, at least at the start, on our front list play, our current Standard and Draft formats,” Chase said. “We’ll make it in a beautiful interface and quick play style that really matches the way people play games today.”

The plan will be to start with a smaller constructed offering and then expand until you will be able to play all the modes you might find at your friends’ table or local game stores’ Friday Night Magic events.

“One of the beautiful things about Magic is that there are literally hundreds of ways to play. There are all kinds of different formats and house rules and things like that. For Arena, we’ll focus on Standard play and that front list draft experience first,” Chase said. “You asked a bit earlier about the difference between what Magic Arena offers and what Magic Online offers. Magic Online, since it’s been around for so long, offers a huge catalog of cards that goes all the way back to the beginning, and a wider range of formats than what we’ll be focusing on for Magic Arena up front.”

I found Chase’s use of front list here confusing, so I asked what she meant.

“When I say front list draft, it just means that when we go for a wider launch, whenever it’s ready and we’ve baked this thing enough and it’s ready to go, we’ll have all the card sets in that current Standard environment,” Chase said. “We’ll be able to run drafts starting with those sets and sets going forward. One nice thing is that Arena will be on the same kind of release cadence as the tabletop game, so people will be able to integrate their play between what they play in tabletop and what they play in Magic Arena.”

Above: Pirate cards!

Getting drafty

My favorite way to play card games is draft. I would play Hearthstone’s Arena almost daily until the recent “synergies” hit, and I dive into The Elder Scrolls Legends draft mode several times a week. But again, this is something that started with Magic: The Gathering.

Over the years of listening to Garrett Weinzierl and Willie “Dills” Gregory talk about Magic’s Sealed draft mode (where you open packs of cards and then build a deck) on The Angry Chicken podcast, I just had to ask Chase if this would be coming to Arena sometime down the line.

“There’ll be draft and sealed also,” she confirmed.

Hearthstone and other digital card games lack a sealed draft option. Tempo Storm, an esports organization that has a roster of Hearthstone players, does offer a tool to help make sealed draft happen in Blizzard’s game.

Going digital

I love playing board games such as Talisman and Lords of Waterdeep in the digital realm, and my biggest takeaway is that designing an intuitive user interface must be one of the greatest challenges developers face when bringing products from the tabletop to our PCs and smartphones. Magic’s mana system uses cards called lands, and to activate them, you “tap” them and show they’ve been used on the table by rotating them. Other lands have different effects. For other mechanics, players typically use dice as counters and put them on cards. I asked Chase how hard it is to capture such systems in an easy-to-use-and-understand UI.

“We’re still working through all the elements of what that game scene looks like. Right now, that is our priority. Because you nailed exactly what the issue is. There’s lots of information you need to pack into a small space. You have to make sure it’s readable, that you can see everything, but make sure it’s engaging and fun to watch and play and be there. That’s the area we’re working on right now, a lot,” Chase said.

She first addressed how Wizards’ in-house designers are handling lands.

“We’ve tried a lot of cool innovative things with lands. The issue with Magic is that we have so many special lands that you can’t just have a mana gauge. It’s not just, I have something for blue mana or red mana. I have all kinds of lands that do all kinds of special thing. You need to have more fine control over all aspects of your strategy — lands and everything else included in Magic. That’s honestly one of our biggest challenges,” Chase said. “Between getting the game scene right, making sure it’s quick and intuitive and gives you the information you need, and making sure we have the right game rules engine, which we’ve completely rebuilt, separate from our previous games’ rules engine, to handle all the complex interactions we have. That’s the challenge of bringing a game as strategic and awesome as Magic to life.”

Magic: The Gathering Arena
Developer(s)Wizards Digital Games Studio
Publisher(s)Wizards of the Coast
Designer(s)Richard Garfield
EngineUnity
Platform(s)Microsoft Windows, macOS
Release
Genre(s)Digital collectible card game
Mode(s)Multiplayer

Magic: The Gathering Arena is a free-to-playdigital collectible card game developed and published by Wizards of the Coast. The game is a digital adaption of the Magic: The Gathering (MTG) card game, allowing players to gain cards through booster packs, in-game achievements or microtransaction purchases, and build their own decks to challenge other players. It is commonly referred to as MTG Arena,[1]Magic Arena[2] or just Arena[3] within the broader Magic: The Gathering context. The game was released in a beta state in November 2017, and was fully released for Microsoft Windows users in September 2019, with a macOS version due in 2020.

Gameplay[edit]

MTG Arena follows the same rules as the physical card game, in which players use decks of cards that include land cards that generate five separate colors of mana, and play cards that consume that mana to summon creatures, cast offensive and defensive spells, or other activate effects. Players battle other players using a selected deck, with the goal of reducing the opponent's health to zero before their opponent can do the same to them.

MTG Arena supports both Constructed Deck play and Draft play. In Constructed play, players create decks of cards from their library. The game gives new players a library of base cards and pre-made decks from those cards, but as players win matches or complete daily quests, they can earn new booster packs that add cards to their library, and allow players to then customize their decks and improve them. Unlike most physical packs of Magic cards which usually contain 15-16 playable cards, packs in MTG Arena contain 8 cards (1 rare, 2 uncommons, and 5 commons).[4] In Draft play, players are first given a number of special booster packs to build out a deck. They then try to win as many matches as they can with that deck. Once the player has won either 7 matches or lost three games with that deck, that deck is then retired; the player gets to keep all the cards drafted and also earns rewards that provide more booster packs and resources to build up their library.

Arena follows the popular freemium paradigm, allowing users to play for free with optional micro-transactions. Players can use real-world currency to buy gems or in-game currency, which in turn can be spent on booster packs or to enter draft or constructed events. Gems are also given as rewards for winning draft mode. In addition to regular cards from the set, a player may also receive 'Wildcards' of any rarity in a booster pack or as a reward. The player may swap these Wildcards for any card of the same rarity. Magic: The Gathering allows decks with up to four copies of the same card, so once a player earns a fifth copy of a named card through booster packs, this instead is used to add to a Vault meter, based on its rarity. When the Vault meter is filled, the player can open it to gain Wildcards.[5] The game does not include a feature to trade cards with other players as the developers state this would affect their ability to offer in-game rewards at the level they want while effectively calibrating the economy to make it easy and efficient to get cards through game-play.[6][7]

As with the physical edition, new expansions are introduced into MTG Arena as other sets are retired. The bulk of the game's modes require player to build 'standard' decks that use cards from the current active expansions. However, the game also has limited support for 'historical' decks that use any card available in the game, though these modes are not eligible for various progression in the game.[8]

Development[edit]

Arena is designed to be a more modern method of playing Magic: The Gathering with other players while using a computer when compared to Magic: The Gathering Online. A key goal of its development was to allow Arena to remain current with physical releases of new expansions to the physical game, with the goal of having the digital version of the expansion available the same day that they are available in retail.[9][10] For example, the Dominaria expansion was released simultaneously as a retail product and within Arena on April 27, 2018,[11] while the first major core game update in several years, 'Core 19', was available in Arena on the same day as the set's street date of July 13, 2018.[12] The game will also stay current with the designated Standard format, where cards from the last few major expansions are considered valid for deck construction. Players will not be able to gain cards from sets retired from Standard, however, playing those card in a 'Historic' mode is possible.

The core part of the development of Arena was its game rules engine (GRE). The goal of this engine was to make a system that could handle current and future rulesets for Magic to support their plan to remain concurrent with the physical releases. The GRE provided means to implement per-card level rules and effects, allowing it to be expandable. The GRE also helped towards speeding up play in the game. Compared to other digital card games like Hearthstone where an opponent cannot interact during a player's turn, Magic: The Gathering allows opponents to react throughout a player's turn. In previous iterations of Magic games that allowed this, including both Online and Duels of the Planeswalkers, these systems were found to slow down the game while waiting for an opponent to react or opt to not react. Instead, in Arena, the developers were able to use the per-card support to determine when reactions to a played card needed to be allowed, using observations from Magic tournament play. This helped to speed up the game for both players while still allowing for complete card reactions to be played out.[13]

Arena was not anticipated to replace Magic: The Gathering Online; Online will continue to support the whole of Magic's card history, while Arena only includes cards in the current Standard sets from its initial release and any expansions going forward. Arena was first tested in a closed beta. An initial stress-test beta to selected users started in November 3, 2017, with those selected limited to non-disclosure agreements for testing purposes, while others could apply to gain access to later stages of the closed beta.[14] The first large scale closed beta started in December 2017.[15] Its open beta started on September 27, 2018, with its full launch expected in 2019.[16][17] It will include a battle pass feature, known in-game as the 'Mastery Pass'.[18] While Arena will continue to be available directly from Wizards of the Coast, it will also be released on the Epic Games Store in early 2020, and a macOS client is expected to follow afterwards.[19]

In July 2019, Joe Deaux, for Bloomberg, reported that 'nearly 3 million active users will be playing Arena by the end of this year, KeyBanc estimates, and that could swell to nearly 11 million by 2021 according to its bull case scenario—especially if it expands from PCs to mobile. That’s just active users, and registered users could be higher by the millions. Already, according to Hasbro, a billion games have been played online'.[20] Of Hasbro's franchise brands, only Magic and Monopoly logged revenue gains last year. Brett Andress, an analyst at KeyBanc Capital Markets, predicts Magic: The Gathering Arena adding as much as 98 cents a share in incremental earnings to results by 2021 (which is at least a 20% boost).[20]

Arena had its full release for Windows users on September 26, 2019, aligned with the release of the tabletop card game expansion, Throne of Eldraine.[21][22]

Esports[edit]

Magic The Gathering Arena Gift

In December 2018 Wizards of the Coast announced at The Game Awards 2018 that an esports pool would be created for the game for 2019. The $10 million prize pool will be equally divided between the traditional tabletop game and the new digital version Arena.[23]

The

In 2019, Wizards of the Coast unveiled a new esports program which started with a special Mythic Invitational event and a $1 million prize pool at PAX East, in Boston, on the weekend of March 28-31.[24] The event was held in as series of three double-elimination brackets using a new MTG format described as 'Duo Standard' requiring two complete decks with no sideboarding.[25] The event was won by Andrea 'Mengu09' Mengucci claiming the top prize of $250,000. On February 16th 2020 Paulo Vitor Damo Da Rosa won the 2019 Magic World Championship. The format for the top 8 of this tournament was standard and the matches were played on Magic Arena.[2][3]

References[edit]

  1. ^'Magic: The Gathering reveals MPL Weekly on MTG Arena'. Dot Esports. 2019-04-28. Retrieved 2019-05-01.
  2. ^ abNieva 04/02/19, Jason (2019-04-02). 'Magic: The Gathering Arena Mythic Invitational Champion Crowned At PAX East'. Player.One. Retrieved 2019-05-01.
  3. ^ abChannelFireball. 'Mythic Invitational Champion'. www.channelfireball.com. Retrieved 2019-05-01.
  4. ^'Promotional Droprates'. MAGIC: THE GATHERING. Retrieved 2019-01-17.
  5. ^Fahey, Mike (January 17, 2018). 'How Buying Cards Works In Magic: The Gathering Arena'. Kotaku. Retrieved April 26, 2018.
  6. ^Jones, Ali (April 25, 2018). 'Magic the Gathering: Arena won't have trading to create a 'unique digital experience''. PCGamesN. Retrieved April 26, 2018.
  7. ^Wizards of the Coast (July 28, 2018). 'MTG Arena Public FAQs, MTG Arena Economy FAQs'. Retrieved July 28, 2018.
  8. ^Carter, Chris (October 21, 2019). 'Magic: Arena now supports old cards with Historic, but Wizards is doing their best to hide it'. Destructoid. Retrieved October 21, 2019.
  9. ^Bailey, Dustin (September 7, 2017). 'Magic: The Gathering Arena is a recreation of the tabletop game that will eventually support draft mode'. PCGamesN. Retrieved September 7, 2017.
  10. ^Barrett, Ben (September 26, 2017). 'Magic: The Gathering Arena will eventually add new cards the same day as the physical game'. PCGamesN. Retrieved September 26, 2017.
  11. ^Carter, Chris (April 27, 2018). 'Magic: The Gathering Arena adds in Dominaria expansion alongside the paper version'. Destructoid. Retrieved April 27, 2018.
  12. ^Carter, Chris (July 3, 2018). 'Core 2019 confirmed for Magic: Arena on July 12, new player experience on the horizon'. Destructoid. Retrieved July 3, 2018.
  13. ^Barrett, Ben (October 5, 2017). 'Magic: The Gathering Arena makes the world's best TCG as snappy as Hearthstone'. PCGamesN. Retrieved October 5, 2017.
  14. ^Chalk, Andy (October 25, 2017). 'Magic: The Gathering Arena stress testing starts in November, closed beta coming soon'. PC Gamer. Retrieved April 26, 2018.
  15. ^Minotti, Mike (November 21, 2017). 'Magic: The Gathering — Arena's closed beta launches December 4'. Venture Beat. Retrieved April 26, 2018.
  16. ^Wilson, Jason (September 19, 2018). 'Magic: The Gathering — Arena launches open beta test September 27'. Venture Beat. Retrieved September 19, 2018.
  17. ^Tarason, Domonic (September 27, 2018). 'Magic: The Gathering Arena ups the ante and launches into open beta today'. Rock Paper Shotgun. Retrieved September 27, 2018.
  18. ^Forster, Danny. 'Big changes coming to MTG Arena with Core Set 2020 update'. Dot Esports. Retrieved 1 July 2019.
  19. ^Williams, Mike (August 19, 2019). 'MTG Arena Coming to Epic Games Store This Winter'. USGamer. Retrieved August 19, 2019.
  20. ^ abDeaux, Joe (July 7, 2019). 'Move Over Monopoly: Hasbro's Next Big Growth Engine Is Magic'. Bloomberg. Retrieved July 8, 2019.
  21. ^Hall, Charlie (September 4, 2019). 'Magic: The Gathering's new digital version will be released this month'. Polygon. Retrieved September 4, 2019.
  22. ^Purchase, Robert (September 26, 2019). 'The free Magic: The Gathering game has just launched and it's quite good'. Eurogamer. Retrieved September 26, 2019.
  23. ^'Magic: The Gathering launches esports league with huge price pool'. Esports.net. 2018-12-07. Retrieved 2019-01-30.
  24. ^'Magic Esports 2019: $10 Million Up for Grabs'. MAGIC: THE GATHERING. Retrieved 2019-01-30.
  25. ^'The MTG Arena Mythic Invitational'. MAGIC: THE GATHERING. Retrieved 2019-05-01.

External links[edit]

Magic the gathering arena mobile

Magic The Gathering Arena Dmg Download

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