League Of Legends Mas Health Dmg

Our League of Legends Best DPS Champions guide contains a list of all the best damage dealers in the game and provides tips, tricks and strategy advice to help you master them too. When we're talking about big damage dealers in League of Legends, we can fit them into two categories: burst damage dealers and sustain damage dealers. Keynote 6.5.2 dmg. Feb 24, 2020  1000 DMG With E Ability Full AP REWORKED Wukong - League of Legends Gameplay. Or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.

So riot has been ****ing this game up more and more with every patch.
and in between the bugs (both visual and gameplay wise) i've had enough of tanks doing more damage than bruisers, adc's and apc's together.
I liked it when it first came out, it was fun to try, but as more and more meta tactics started appearing one thing became very ****ing clear:
PERCENTAGE BASED DAMAGE
Now you are gonna downvote me for saying this, but it's overpowered and imbalanced as ****.
im gonna use amumu and zac as examples, but there are plenty more where this came from. like sejuani,
You give champs like amumu, zac, etc damage based on the enemy's max health, and what do you get? champs that deal insane amount of damage because
A) they scale on the enemy, not based on their own items (logic? where?)
B) these skills also come with a neat low cooldown or no cooldown at all (mumu's AoE is permanent until turned off, zac has like 4 seconds of cooldown on his base, etc)
C) the champion which has these abilities almost always come with a whole heap of CC (zac: jump >short duration stun, Q > slow, ult>knockback, amumu: stun, aoe root)
this raises a lot of issues, of which most pressing are:
A) these champions can become nearly unkillable in 1 or 2 v 1s because they go full tank but still have no cooldown and have scaling abilities they dont really build towards.
B) it's hard to counter them effectively as they have so many tank stats yet so much damage, so going squishy damage dealer against them as say an adc doesnt work, but going as tanky doesnt work either because you do lose damage because you dont scale like they do.
C) The items riot implements are giving these tanky characters too much stats at once on just one item, and they are making it worse and worse (i.e. they removed the warmog and force of nature combo and made it into one item, opening up an extra slot..)
D) riot goes and implements characters to try and counter tanks such as vayne, but vayne tends to be a lot stronger to squishy champs than the actual targeted crowd (tanks) as she just needs one full silver bolts combo to annihilate champs with low hp, while tanks needs 3-4 full stacks hits.
Now the only solutions i see to this problem are:
A)Remove the % damage completely
now this is harsh and i dont really like it myself either, as it adds a sense of diversity
B)remove BASE % damage and make it only obtainable through scaling
C) remove tanky items which give so many retarded op stats on one item (spirit of the golem anyone? max tenacity, high hp regen, mana regen, cooldown reduction and health for a really low price? and faster jungler? what the **** was riot thinking?)
I hope you guys read this, and perhaps some riot personnel actually takes this into account. and i really hope im not the only one who hates a sejuani with spirit of the golem and sunfire tanking a turret and raping 3 guys under it without any effort. (just an example :x)
TL;DR version:
>Tanks are OP because of the % max HP damage stat (in most cases, this is generally speaking)
>raises problems riot tries to adress but actually makes it worse
>solutions.. remove it? make it only scalable? any suggestions?
EDIT: i am not saying tanks need a nerf, far from it. Tanks need to become tanks, not damage dealing health packs.
in the end all i want is for tanks to be tanks, an almost unmovable object, but not one that can solo rape an adc because that's NOT his role.

League of legends mas health dmg 2

League Of Legends Mas Health Dmg Login

It depends on who you're playing against, what they have etc.
If you go straight AP and CD reduction, you won't have enough health/armour/MR to survive much. You'll be squishy, and anyone with decent Magic resist will take significantly reduced damage, but anyone with high HP will just soak anything up anyway e.g. Singed. Get some magic penetration and possibly a deathfire's grasp (it's item ability will deal a lot of damage and soften them up for all of your abilities)
Being a coward as Katarina is probably a very bad thing too. Another factor in is the gold and EXP rates and if you're chickening out of too many fights you'll end up behind the curve and everyone will just outscale you.
Katarina needsOpen dmg file mac. to get into fights, her passive is all about getting as many kills and assissts as possible to get even more kills and assissts. An Ace with her involved in all the murder will reset her ultimate and allow you to start the whole thing over again. You might die, but if your actions cause 4 enemies to die then your death was not in vain.
But that's late game, and you have to have a good early game to get to there. A 10 kill Katarina is scary as all hell, no matter how she got those kills, so ask your jungler (or someone in the top and bottom lane, if you're Kat you should be in the centre of the map) for help ambushing someone to get the kill and the gold.

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