How Much Dmg Does Mercy Boost

The 30% extra dmg is a significant boost. Clearly you want to keep them up if they're taking dmg, but usually there's an ebb and flow to enemies offense. Keep an eye out on the outline of your friendly player, and the health of the person you have beam on.

Armor 0

Difficulty

Bio

Real Name: Angela Ziegler
Age: 34
Occupation: Field Medic, First Responder
Base of Operations: Zürich, Switzerland
Affiliation: Formerly Overwatch

Ability: Hold down the jump button to slow descent in the air

Propelled by her Valkyrie suit, Mercy slows the speed of her descent from great heights.

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Does

Heal Rate: 20
Buffer: 1 second after not taking damage

Healing Rate: 50 (60 while ulting)
Range: 15 meters (30 while ulting)
Radius: 10 m while ulting
Duration: 1.4 seconds after line of sight is lost

  • Tether does not disappear if you lose line of sight in the first 1.4 seconds of connecting

SECONDARY: RIGHT CLICK or
Switch: MIDDLE CLICK or 1 or

Damage Boost: +30% damage dealt
Range: 15 m (30 while ulting)
Radius: 10 m while ulting
Duration: 2 seconds after line of sight is lost

  • Damage boost applies when an ability/projectile is fired, not when it lands/does damage
  • Prioritize damage boosting characters that do not have their ultimate

Mercy engages one of two beams that connect to an ally. By maintaining the beams, she can either restore that ally’s health or increase the amount of damage they deal.

Damage: 20
Ammo:20 (∞ while ulting)
Reload Time: 1 second
Fire Rate: 5 shots per second
Projectile Speed: 40 m/s (100 while ulting)
Headshots

Mercy shoots a round from her sidearm. It’s best reserved for emergency personal defense.

Range: 30 meters
Movement Speed: 20 m/s
Cooldown: 1.5 seconds

  • Pressing jump right before arriving at Guardian Angel’s location lets Mercy slingshot forward carrying her momentum
  • Crouch right before casting Guardian Angel and Mercy dips downwards, shrinking her hitbox
  • By combining the two jumps above, Mercy can super jump onto high ground
  • Canceled mid-flight by pressing the Guardian Angel button again

Mercy flies towards a targeted ally, allowing her to reach them quickly and provide assistance in crucial moments.

Range: 5 m
Cast Time: 1.75 sec
Movement Speed: 1.375 m/s (-75%)
Cooldown: 30 seconds

  • Resurrect around corners or some sort of cover
  • If on high ground, Mercy can begin her resurrection, jump off the edge and hold space bar. This usually provides enough cover to complete the res
  • Resurrected characters have 2.25 seconds of invulnerability

Mercy radiates restorative power, bringing nearby dead allies back into the fight with full health.

Valkyrie unleashes the full power of Mercy’s Valkyrie Suit, enhancing her weapons and abilities for 20 seconds.

Strong Against

Weak Against

Synergizes With

Jumping Tutorial

Mercy Guide

Damage amplification increases the damage dealt or taken by a hero.

  • 4Calculation

Abilities that amplify damage dealt[editedit source]

HeroAbilityAmount
AnaNano Boost+50%
BaptisteAmplification Matrix+100%
MercyCaduceus Staff+30%
OrisaSupercharger+50%

Caduceus Staff, Nano Boost, and Supercharger are considered damage boosts. Projectiles are only amplified by them if the hero was being damage boosted when they were released.

How Much Dmg Does Mercy Boost

How Much Dmg Does Mercy Boost Pay

Abilities that amplify damage taken[editedit source]

HeroAbilityAmount
ZenyattaOrb of Discord+25%

Abilities that cannot be damage boosted[editedit source]

The following abilities cannot have their damage dealt amplified by damage boosting the hero.

Most of these are also applicable with Amplification Matrix, except B.O.B.'s charge attack, which can be amplified via damage boosts but not with Amplification Matrix, and Torbjörn's turret, which cannot be amplified via damage boosts but can with Amplification Matrix.

  • Ashe:B.O.B.
    • B.O.B.'s own damage can be amplified, but amplifying Ashe's damage does not affect B.O.B.
  • D.Va:Self-Destruct
  • Hanzo:Dragonstrike
    • The arrow can be amplified, but the dragons cannot.
  • Junkrat:Steel Trap, RIP-Tire
  • Sigma:Gravitic Flux
    • The lift can be amplified, but the slam cannot.
  • Symmetra:Sentry Turret
  • Torbjörn:Deploy Turret, Molten Core
    • The turret's own damage can be amplified with Amplification Matrix, but amplifying Torbjörn's damage does not affect the turret.
    • The impact damage from Molten Core can be amplified, but the damage over time cannot.
  • Widowmaker:Venom Mine
  • Wrecking Ball:Minefield
  • Zarya:Graviton Surge
    • The impact damage from Graviton Surge can be amplified, but the damage over time cannot.

Calculation[editedit source]

The equation used to calculate damage in general is as follows:

Damage = base damage × (100% + damage dealt modifiers) × (100% + damage taken modifiers) × headshot multiplier (if applicable) − armor(if applicable)

Damage dealt modifiers and damage taken modifiers are applied separately. This means that if Zenyatta's Orb of Discord (+25% damage taken) is on a target and an attack boosted by Mercy's damage boost (+30% damage dealt) hits that target, the damage would be 162.5% of the base damage.

Multiple amplification effects of the same category—damage dealt or damage taken—are added together. For example, if Ana uses Nano Boost (+50% damage dealt) on a target who then shoots through Baptiste's Amplification Matrix (+100% damage dealt), the damage would be 250% of the base damage.

Interaction with damage reduction[editedit source]

Damage reduction from abilities such as Fortify, Ironclad, Nano Boost, and Take a Breather modify damage taken, just like damage taken amplifiers. This means they add together when combined, and apply separately from damage dealt modifiers. If Orb of Discord (+25% damage taken) is on Bastion with Ironclad (−20% damage taken), Bastion takes 105% of all incoming damage.

The lowest the damage taken value can go is 50%. If a Bastion with Ironclad (−20% damage taken) gets Nano Boosted (−50% damage taken), Bastion's damage taken is 50% because it cannot be lower than that. However, if that Bastion is then affected by Orb of Discord (+25% damage taken), Bastion's damage taken would be 55% because it is only the overall damage taken value that is limited to 50%, not damage reduction effects.

Trivia[editedit source]

  • Mercy gains ultimate charge equal to 130% of the damage she amplified, as a rule of thumb.
  • Hypothetically, the highest damage dealt value is 330% and the highest damage taken value is 125%. Combined, the maximum damage amplification would be 412.5%. This can then be further increased with the headshot multiplier. Using Widowmaker's 2.5× headshot multiplier, the absolute highest increase from the original damage would be 1031.25%.
  • Healing amplification works the same way as damage amplification, though the only healing dealt amplifier is Amplification Matrix (+100% healing dealt) and the only healing taken amplifier is Biotic Grenade (+50% healing taken). Together, the target would gain 300% of the base healing.

How Much Dmg Does Mercy Boost Make

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