How Much Base Crit Dmg Is In Mhw

  1. So that's the next best thing after the initial very large boost from crit element + critical% skills + elemental damage skills. All of your sets for elemental LBG will be almost identical except for the fire LBG which can take advantage of different rathalos armor pieces giving it much stronger skills potential.
  2. For Monster Hunter: World on the PlayStation 4, a GameFAQs message board topic titled 'Damage numbers vs element on weapons?'

Critical Boost is a Skill in Monster Hunter World (MHW). Critical Boost Effect. Critical Boost is increased in level based on the amount of Equipment with this skill the hunter is using. Each level works as follows: Level 1: Increases damage dealt by critical hits to 130%; Level 2: Increases damage dealt by critical hits to 135%.

Because i was tired of swapping and comparing gear in honeyhunterworld builder I decided to make a spreadsheet for the bow. https://docs.google.com/spreadsheets/d/1tL4V4XzRRlFkXRdpVL70NjaC3K7uqcVDi3uqoJRC2fk/edit#gid=0

It answers my question on whether Critical Eye+ or Spreadshot to put in T4 slots or Critical Eye or Spreadshot in T3 slots or if its worth it to get 1 silver sol essence instead of 70 element.

Dont get me wrong, I love honeyhunter and use its data of monster hit zone values and enrage multipliers, but it gets tiresome to swap out gear and compare the damage of each single move.

How Much Base Crit Dmg Is In Mhw 2

Dmg

Here is some explanation on how to use this spreadsheet:

Due to rounding errors you may get a difference of 1 dmg per arrow. I summed up the dmg of every arrow in one specific shot since I'm only interested in the total average dmg of a shot and not of one arrow from the specific shot so keep that in mind.

  1. rawhzv (raw hitzone value), elehzv and enrage multiplier is found on honeyhunterworld or elsewhere for each specific monster. The pole has 80 raw, 30 elemental and 100 enrage, if you want to test it on the pole.
  2. traw is true raw. You can input your bloated raw you see in the character screen after you divide the number by 1.2. You may add more raw, if you have skills, that are not activated and thus dont shown in your character screen (for agitator 5 add another 20 to your unbloated screen value)
  3. tele is your elemental. Pretty much the same as traw, but there is no bloated value so input as seen on screen and add unactivated skills.
  4. Crit boost and crit ele are self explanatory.
  5. Force and spreadshot are skills. If you dont have the decos slotted in, just input 1. The multipliers are found on the left.
  6. crit is the same as traw, except I dont do percentage, but multipliers. 1 crit is 100% chance for a crit. 0.5 crit is 50% chance for a crit. If you want to know, how much one shot deals, if every arrow in this shot crits input 1. If you want to know how much a shot deals, if no arrow crits, input 0. Else you will get the average damage number of one shot.
  7. coatings also explain themselves. Multipliers are found on the left.
  8. below are some combos. DD means Dash Dance. R is rapid, Q quick and P Power. You can make your own combos to compare.

For examples I used Teostras head, enraged and tenderized. Example 1 uses 1 Spreadshot but only has 90% crit. Example 2 has 100% crit but no spreadshot. 10% more crit pretty much wins out in every combo.

And now some 'crazy' stuff. You can enter hypothetical values (not possible on builders)

Example 3 is a theoretical raw bow. To be about Equal to the elemental bow you need around 500 raw, which is not possible without some crazy amount of buffs and/or permanent use of power coatings. Example 4 is a raw bow with 425 raw, which is quite possible, but you have to use close coatings all the time. Each raw bow uses 2x Spreadshot and 2x Forceshot, so very very deco hungry.

If you want to change/improve it, feel free to download and do so. If there are any errors, let me know.

How Much Base Crit Dmg Is In Mhw

Edit:

Edited Zinogres head (tenderized and enraged) as example on how I would use the spreadsheet to compare different builds. As base I use a meta Safi bow build with 287 raw and 770 element. To get somwhere near the dmg output of this bow i would need a build with 410 raw and 1 more Spreadshot. If Zinorge gets charged though (elemental hitzone changes from 15 to 25 and raw hitzone only changes from 63 to 66), elemental bow outclasses the raw build by a ton.

Source: Original link

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