Ffx Dmg Constant Spell Power

So what exactly is the difference
If using let's say a fire skill and got 1 item of either 10% spell or elemental increase the damage increase would be the same of either of them right??
And playing as a Witch is your normal attack considered to be a 'Spell' attack with a wand or elemental?
Posted by
SAKRAY
on Apr 5, 2012, 9:24:05 PM
10% spell damage or elemental damage will do the same on a fire spell.
But 10% spell damage will increase chaos damage, unlike elemental damage.
Do you mean basic attack with wand? No, it isn't spell damage. But if the wand deals elemental damage, %increased elemental damage will work on it.
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Posted by
on Apr 5, 2012, 9:34:40 PM
Ah oke thanks for the quick awnser and chaos damage is a special kind of damage or?
Also to increase wand damage I have to get STR/Pysical boosts?
edit:
Also if your weapon has like 6 cold damage does elemental increase only increase the 6 cold damage portial of the basic atk?
Last edited by SAKRAY on Apr 5, 2012, 9:58:46 PM
Posted by
SAKRAY
on Apr 5, 2012, 9:40:36 PM
Strength does not increase the physical damage of ranged weapons unless you get the keystone passive that allows it to do so, or support your attack skill with it.
Increased spell damage will increase the damage of all of your spells, including chaos spells as was stated.
If you a weapon with elemental damage attached to it, increased elemental damage will only increase the elemental portion, not the physical portion of your attack. However, you can get decent elemental levels on your attacks by utilizing elemental hit, lightning strike, lightning arrow, fire arrow, molten strike, or glacial hammer. These all add or convert a large amount of elemental damage to your attacks, and increased elemental damage will add to all of them (but spell damage will NOT because they are attacks and not spells).
Last edited by Kraide on Apr 5, 2012, 10:10:31 PM
Posted by
Kraide
on Apr 5, 2012, 10:10:10 PM
'
Ah oke thanks for the quick awnser and chaos damage is a special kind of damage or?

yes, chaos damage isn't reduced by elemental resist or armor, and it bypass energy shield.
Some enemies have chaos resist though, but it just reduces the damage a bit, you can still kill them.
'
SAKRAY wrote:
Also if your weapon has like 6 cold damage does elemental increase only increase the 6 cold damage portial of the basic atk?

yes, if you get the %increase ele damage from a passive, it will increase the 6 cold damage on your weapon.
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Posted by
on Apr 5, 2012, 10:42:22 PM
I know this thread is old but if someone sees it I would be glad to get an answer. so if i understand this correctly. Elemental DMG boost all forms of attacks/spells that have some sort of element in it. And spell DMG only increeses the dmg of actual SPELLS.
I have done a Witch where i go heavy into lightning DMG (dont know if it is good late game or not but i wanna try it). So i can both get spell dmg and elemental dmg to boost the damage of my lightning spells such as spark and lightning trap for exampel?
Posted by
on Nov 9, 2013, 2:18:35 PM
Both spell dmg and elemental dmg will boost the damage of your lightning spells.
Posted by
sydgame
on Nov 10, 2013, 2:10:09 AM
I have a witch doing cold damage. I was told that x% increased elemental damage passives not only increases the cold damage but also increases chill and freeze damage so is better bang for buck than x% increased spell damage passives.
Using Freezing Pulse, Ice Nova and Ice Spear.
Is this right? Thanks in advance.
~DemiDemon~
Playing almost every day since Beta version 0.9.1 in 2011.
Last edited by DemiDemon on Mar 11, 2014, 12:23:46 AM
Posted by
DemiDemon
on Mar 11, 2014, 12:19:10 AM
'
I have a witch doing cold damage. I was told that x% increased elemental damage passives not only increases the cold damage but also increases chill and freeze damage so is better bang for buck than x% increased spell damage passives.
Using Freezing Pulse, Ice Nova and Ice Spear.
Is this right? Thanks in advance.

In short, no.
'Chill and freeze damage' doesn't exist. Chill and freeze duration is based on the damage dealt by the hit that triggered them. Anything that increases the damage of the original hit increases the duration of chill/freeze. No extra damage is dealt to a monster just because you chilled or froze it.
Whoever told you that is getting chill/freeze mechanics mixed up with ignite/burn mechanics.
You're welcome to make a new thread for this kind of thing instead of bumping really, really old ones. PoE has changed a lot since Open Beta started, much less 2012.
Last edited by KG31459 on Mar 11, 2014, 12:54:00 AM
Posted by
KG31459
on Mar 11, 2014, 12:52:09 AM
'
Whoever told you that is getting chill/freeze mechanics mixed up with ignite/burn mechanics.
Thanks for the answer.
Yeah, he had a fire witch and I assumed that what applied to one element would naturally apply to another - my bad.
'
KG31459 wrote:
You're welcome to make a new thread for this kind of thing instead of bumping really, really old ones. PoE has changed a lot since Open Beta started, much less 2012.
Again, my bad. After looking over the site for 20 mins I resorted to Googling the term 'elemental damage vs spell damage' and this was the only result close to what I wanted to know. When it didn't give me quite the answer I needed I thought it better to post in a similar thread rather than start another and end up with even more thousands of threads that are next-to-impossible to search through.
Thanks.
~DemiDemon~
Playing almost every day since Beta version 0.9.1 in 2011.
Posted by
DemiDemon
on Mar 11, 2014, 1:24:17 AM

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“Allows max damage to exceed 9999.” Effect: Increases the amount of damage that a character can deal with an attack from 9,999 to 99,999. Xcode 3.0 dmg download torrent. This affects attacks, magic and healing spells. Oct 23, 2015  I am trying to determine which gear bonus will add more DPS: an 'add max magicka' bonus or an 'increase spell power' bonus. Of course that is considering that I am a magicka- based sorcerer, keeping up Major Sorcery and Mage Light the entire time. Is there a formula anywhere for how much damage respectively magicka and spell power will add? How does damage calculation in Final Fantasy 12 work? Ask Question Asked 8 years. Something I don't know about how they work? Bows require arrows like rifle require bullets, and bows have much higher damage than rifles. The only reason the attack power is so low is because every other weapon take into consideration either the target's.

Yes, there is a formula. Both Spell Power and Magicka affect how much damage a skill that magicka uses. The same goes for stamina.
Before you can use the formula, you need a few pieces of information.
  • You're base Magicka with no attributes points spent, no armor, no buffs, no CP spent, no nothing. If you're VR 14 it's 7,958.
  • The skill's base damage with nothing spent/equiped.
  • Note: if you need the two above numbers, you can hop on to PTS and figure them out for VR14 pretty easy. For skills just make a new VR14 character and don't equip or spend anything and equip the skills.

Once you know you're base stuff, you can calculate how much the skill would do with different levels of Magicka and Spell Power.
You also need to factor in any Passive Increases. These would be from armor and CP buffs.
*Note: This calculates within a range of +3% to -9% due to rounding error. It's not perfect but it gets you really close.

Ffx Dmg Constant Spell Power Point

{[Skill Base Dmg * 0.0001260819076114 * (Buffed Magicka - Base Magicka)] + (Buffed Spell Power * Skill Based Damage * 0.001306135) + Skill Base Damage} * (1 + Passive Increases)
ConstantFfx

Ffx Dmg Constant Spell Power Wow

The formula works for Stamina as well. Just swap Magicka and Spell Power for Stamina and Weapon Power.

Ffx Dmg Constant Spell Power Ranger


Edit: This formula doesn't work for Ultimates.

Ffx Dmg Constant Spell Power In Excel


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