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Top tier build in terms of PvE DPS - perfect build for Dungeons and Trials
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Last updated on November 1st, 2018. I n this Elder Scrolls Online DPS Guide I am going to cover a bunch of mechanics and how to improve your overall DPS. Having high Damage Per Second is very important for Veteran end game content, otherwise you become a liability, and it becomes much more difficult.Having great Gear, knowing what Skills to use and what to focus on is only one part of the.

You can find all our Pocket ESO Builds right here: Best ESO builds

  • A basic, yet still very good, setup for leveling/grinding stam builds is Hundings Rage + Spriggans. If you are a warden, run the green netch and green lotus for the buffs - and bird of prey gives you speed + extra dmg.
  • The set is often used in progression raid groups to help increase dps with propper positioning. You want to have two Master Architect sets in the group in trials, because the buff will affect you and two other people. Now please keep in mind that the buff goes on the two person closest to you, even if they already have the buff.
  • 9) Dodge Chance - Refers to the chance of passively dodging an attack without having to take any action on your side. 10) Buffs - Buffs temporarily affect the stats of your character, providing bonuses or negative effects, depending on the type of buff.

Dragonknight Class

Build Overview

Dragongnights are very dangerous melee fighters who are able to implement deadly magic in order to wreak even more havoc amongst their enemies. This Dragongnight build is based on Stamina, dual wielding melee weapons, and Bow usage which combined with Classe's toolkit makes it one of the best, and the most versatile DPS builds in the Elder Scrolls Online. It excels in dealing single target damage paired with huge Damage over Time effects, so it is perfect for Boss encounters. It ranks #3 on our ESO DPS Tier list.

We have decided to feature only one item set based on the best items for general usage. There are better setups for certain encounters and tweaks for either Boss fights or AoE clearing. If you would like alternative gear options included please let us know in the comments section below.

Pros Cons
Great Single Target DPS Lack of build defining skills in the early game may cause discouragement when leveling
Strong DoT effects Can get a bit boring after a while (subjective opinion)
Easy Rotation
Good AoE Damage
Can Sustain itself in a long engagement


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Attributes Priority

  1. Magicka -Determines the amount of the Magicka Abilities your character can cast. This stat improves your magic, and you are not a magician, so you should completely avoid it.
  1. Health - Increases your maximum health, and improves healing effects cast on you. Health is important for Tanks, you as a DPS should not put your points into it, unless you really want to boost your PvP capabilities at the expense of PvE DPS.
  1. Stamina - Put all of your points here. Stamina increases your mobility and avoidance in combat. It also increases the effectiveness of all Stamina-based skills and abilities. Damage of your Bow and Daggers is also affected by your total Stamina.

Primary Skillset
[Dual Wield - for Single Target and AoE DPS]

Venomous Claw (Dragonknight: Ardent Flame, morphed from Searing Strike) - an instant ability that deals Poison Damage, and applies the DoT effect which deals more Poison Damage over 8.5 seconds this effect deals more damage the longer it lasts
Steel Tornado (Weapon: Dual Wield, morphed from Whirlwind) - great AoE skill which deals Physical Damage, perfect for trash pulls and add heavy (3+ adds) Boss encounters
Rending Slashes (Weapon: Dual Wield, morphed from Twin Slashes) - an instant ability that deals single target Physical Damage and applies a 9-second Bleed effect, while also reducing enemy's movement speed by 40% for the DoT duration. This boosts Single Target DPS and gives some more Crowd Control potential
Deadly Cloak (Weapon: Dual Wield, morphed from Blade Cloak) - boosts AoE damage potential and gives much-needed defensive cooldown to boot. It lowers incoming AoE damage by 25% and deals Physical Damage to all nearby Enemies
Noxious Breath (Dragonknight: Ardent Flame, morphed from Fiery Breath) - deals poison damage to all Enemies in a cone in front of you, poisons them for 8 seconds and lowers their armor by 5280. Good in AoE engagements, and provides a nice debuff which increases enemy's physical Damage taken
Ultimate: Flawless Dawnbreaker (Guild: Fighters Guild, morphed from Dawnbreaker) - arms you with the Merida's Sacred Sword, and deals Physical Damage, and applies a Bleed effect to all enemies in front of you. Slotting this passively increases your Weapon Damage (this is the main reason for using it)

Secondary Skillset
[Bow - Damage over Time]

Poison Injection (Weapon: Bow, morphed from Poison Arrow) - very good Poison Damage over Time spell, especially effective in Execute phases, because of its ability to deal 200% more damage to Targets below 50% Health
Endless Hail (Weapon: Bow, morphed from Volley) - one of the best AoE abilities in the game, it synergizes well with the Maelstrom Bow enchant and deals high amounts of Physical Damage
Rearming Trap (Guild: Fighters Guild, morphed from Trap Beast) - single target DoT, Crowd Control, and a Buff in the form of one ability; one of the most efficient skills in the game. It places a Trap, which lasts for 1 minute, under your feet, any enemy that triggers it takes Physical Damage up front, and over time, and gets immobilized for 6 seconds. Every Trap Trigger also increases your Critical Damage by 10%. This trap resets itself, so it can trigger multiple times during its uptime
Razor Caltrops (Alliance War: Assault, morphed from Caltrops) - powerful, but expensive Single Target and AoE DPS ability, great for Stamina Dgagonknight, because he can sustain it; it also provides some additional Crowd Control potential in a form of AoE slow
Molten Armaments (Dragonknight: Earthen Heart, morphed from Molten Weapons) - a solid buff that should be maintained at all times. It increases Damage from your fully-charge Heavy Attacks by 40% and gives you and your party a 20% Spell Damage boost; lasts for 30 seconds
Ultimate: Standard of Might (Dragonknight: Ardent Flame, morphed from Dragonknight Standard) - Very strong Single Target and AoE damaging ability, moreover it reduces Enemy's Healing Taken and increases your damage done while decreasing your damage taken. It can also immobilize Enemies in its influence area when activated by an ally. This is, no doubt, one of the best abilities in the Game

Notable Passive Skills

Below you will find the notable Passive Skills for this build. Please note that there are dozens of good passive skills available in the game, which gives a lot of room for customization, so you should treat the below-described passives as the rough guideline of what to look for with this build.
Slaughter (Weapon: Dual Wield) - Increases your Damage Done with dual wield abilities by 20% against Targets below 25% Health. Great for execute phases
Dual Wield Expert (Weapon: Dual Wield) - increases Damage of your off-hand weapon by 6%
Combustion (Dragonknight: Ardent Flame) - increases the damage of your Poison and Burning status effects by 25%; when you apply a Poison to your enemy, you gain 500 Stamina
World in Ruin (Dragonknight: Ardent Flame) - reduces the stamina cost of all your Poison based abilities by 25%, and increases damage done by your Flame by 6%
Accuracy (Weapon: Bow) - increases your Weapon Critical rating by 1095
Hawk Eye (Weapon: Bow) - successful Heavy and Light attacks increase the damage of your Bow skills by 5%; this effect lasts for 5 seconds and stacks up to 5 times
Dexterity (Armor: Medium Armor) - increases your Weapon Critical rating by 328 for every piece of Medium Armor equipped
Wind Walker (Armor: Medium Armor) - increases your Stamina Recovery rate by 4% and reduces the Stamina cost of your abilities by 2% for every piece of Medium Armor equipped
Agility (Armor: Medium Armor) - increases your Weapon Damage by 15% if you wear at least 5 pieces of Medium Armor
Slayer (Guild: Fighters Guild) - increases your weapon Damage by 3% for every Fighters Guild ability selected
Undaunted Mettle (Guild: Undaunted) - increases your Magicka, Stamina and Maximum Health by 2% per type of Armor equipped

Gear

Recommended Items and Sets:
Chest: Hunding's Rage Set
Type: MediumTrait: DivineGlyph: Stamina
Legs: Hunding's Rage Set
Gloves: MediumTrait: DivineGlyph: Stamina
Gloves: Hunding's Rage Set
Type: MediumTrait: DivineGlyph: Stamina
Boots: Hunding's Rage Set
Type: MediumTrait: DivineGlyph: Stamina
Belt: Hunding's Rage Set
Type: MediumTrait: DivineGlyph: Stamina
Head: Stormfist Set
Type: MediumTrait: DivineGlyph: Stamina
Shoulder: Stormfist Set
Type: MediumTrait: DivineGlyph: Stamina
Necklace: Briarheart Set
Type: JewelryTrait: BloodthirstyGlyph: Weapon Damage
Ring 1: Briarheart Set
Type: JewelryTrait: BloodthirstyGlyph: Weapon Damage
Ring 2: Briarheart Set
Type: JewelryTrait: BloodthirstyGlyph: Weapon Damage
DW Weapon 1: Briarheart Set
Type: DaggerTrait: NirnhonedGlyph: Poison Damage Enchant
DW Weapon 2: Briarheart Set
Type: DaggerTrait: SharpenedGlyph: Absorb Stamina Enchant
Ranged Weapon: Maelstrom's Bow
Type: BowTrait: InfusedGlyph: Weapon Damage Enchant
Sets used in this build:

Hunding's Rage: Craftable Armor, Jewelry and Weapons Set available in all armor types. It is great for Stamina-based DPS builds, because of the 299 Weapon Damage increase. This set is a part of the base game, with the Crafting Stations located in The Rift (Trollslayer Gully), Bangkorai (Wether's Cleft), and Reaper's March (Broken Arch). Crafting it requires 6 traits researched per item; it can also be bought from other players. This set grants the following bonuses:

  1. (2 items) Adds 833 Weapon Critical
  2. (3 items) Adds 1096 Maximum Stamina
  3. (4 items) Adds 833 Weapon Critical
  4. (5 items) Adds 299 Weapon Damage

Stormfist Set: a Heavy, Medium or Light armor set which can be acquired in Tempest Island (located in Malbal Tor), and Glirion (the Redbeard's Chest). Set's armor class and the trait is RNG-based, so it is possible, that you will get Light or Heavy armor variant. The set grants the following bonuses:

  1. (1 item) Adds 129 Stamina Recovery
  2. (2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes; it has an 8-second internal cooldown.

Briarheart Set: solid, bound on equip, medium armor, weapon and jewelry set which drops in Wrothgar, in the Overland content. It can also be bought from Guild Traders. This set grants:

  1. (2 items) Adds 833 Weapon Critical
  2. (3 items) Adds 1096 Maximum Stamina
  3. (4 items) Adds 833 Weapon Critical
  4. (5 items) Dealing Critical Damage has a 10% chance to increase your Weapon Damage by 449 for 10s. Your Critical Strikes heal you for 609 HP during the uptime; it has a 10-second internal cooldown.

Maelstrom Set - a single piece set which can be obtained from the veteran Maelstrom Arena. Maelstrom weapons have a proc related to a specific ability, depending on a weapon type It's a single piece set which grants:

  1. (1 item; Bow) Volley now deals 161 more Damage with each tick, and an additional 56 every time it ticks.

Champion Points

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High priority
The Lover: Mooncalf
The Steed: Ironclad
The Ritual: Thaumaturge, Piercing
Medium priority
The Ritual: Mighty, Precise Strikes
The Shadow: Shadow Ward, Tumbling
The Lover: Tenacity
The Lady: Hardy, Thick Skinned, Elemental Defender
The Steed: Spellshield
Low priority
The Atronach: Master-at-Arms
The Tower: Warlord


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END NOTE

This is the premiere version of our Stamina Dragonknight Pocket Build for Elder Scrolls Online. If you would like to see more detailed information added let us know in the comments below. We plan to add customization options for certain encounters and alternative gear options in the foreseeable future.

Pictures used in this article are the intellectual property of Bethesda Softworks

Very solid DPS class with an easy transition to Support or Healer role

You can find all our Pocket ESO Builds right here: Best ESO builds

Templar Class

Build Overview

Templars are the holy warriors of the Elder Scrolls Universe. They are able to call upon the power of the Sun itself in order to smite and burn their enemies and heal their allies. Templars are also able to strengthen their friends by restoring Health, Stamina, and Magicka. Magicka Templars excel in dealing Melee and Ranged Damage, and Sustaining that Damage for the whole fight. They are also known for their versatility and abilities which are capable of dealing damage and healing them and their allies at the same time. MT's rotation is regarded as one of the easier ones to learn and master, so this setup is great for players who are still gaining their game experience. Important note: The best Races for Magicka Templars are currently Dunmer, Breton, Khajiit, and Altmer.

We have decided to feature only one item set based on the best items for general usage. There are better setups for certain encounters and tweaks for either Boss fights or AoE clearing. If you would like alternative gear options included please let us know in the comments section below.

Pros Cons
Good AoE Damage Many abilities force static playstyle, which results in low combat mobility
High Single Target Damage Rotation must be perfected for the optimal resource management
Above average Survivability
Doesn't run out of resources easily, thanks to good Sustain


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Attributes Priority

  1. Magicka -Increases your total Magicka, and positively affects your Damage and Healing done by Magicka spells and abilities. This stat also increases your Damage done with Staves. Higher Magicka pool equals more spells that can be cast during an encounter. This is your main statistic and should be prioritized, or preferably increased exclusively.
  1. Health - Increases your characters durability by increasing its total Health pool, and boosting the effectiveness of healing spells cast on it. Increasing this stat will boost your survivability slightly, but it is not advised, because of Magicka Templar's good survivability skills.
  1. Stamina - Increases your Damage Done with Bows, Swords, Axes, Daggers, and Shields. It also boosts the effectiveness of the Stamina-based skills and abilities and also increases your total Stamina pool. Improving this stat as a Magicka Templar is totally pointless, so avoid it unless you really want to make your character weaker by wasting precious points.

Primary Skillset
[Fire Staff - Primary DPS Bar]

Solar Barrage (Templar: Dawn's Wrath, morphed from Solar Flare) - blasts enemies around you with the Solar Energy, dealing Magic Damage every 2s for 6s. Using this also increases the Damage of your next Light Attack used within the uptime by 40%. Good Damaging ability combined with a buff to your Light Attacks.
Elemental Weapon (Guild: Psijic Order, morphed from Imbue Weapon) - causes your next Light Attack used within 2 seconds to Deal 739 additional Magic Damage. This ability is one of your main Damage sources and should be used to empower your attacks as often as possible without breaking rotation.
Blazing Spear (Templar: Aedric Spear, morphed from Spear Shards) - you bring down the Divine Wrath, dealing Magic Damage to all enemies within the area, and then more Magic Damage every 1s for 8s. While active, friendlies can activate synergy of the Blessed Shard, and restore Stamina or Magicka (the highest percentage is always chosen). Solid AoE ability which also helps with the Sustain of your group.
Radiant Oppression (Templar: Dawn's Wrath, morphed from Radiant Destruction) - you burn your enemy with a beam of Holy Fire, dealing high amounts of Magic Damage over 1.8s. This deals up to 480% more Damage to Targets below 50% Health, and inflicts additional Damage proportional to your current Magicka level, for the maximum of 20% additional Damage. Your main finisher, and execute phase spammable ability, its potential Damage to wounded targets is unbelievable. This is also the reason why you should learn how to manage and maintain your resources properly.
Inner Light (Guild: Mages Guild, morphed from Magelight) - when slotted, it passively increases your Maximum Magicka by 2%, and Spell Critical by 2191. This can be activated in order to reveal Invisible or Stealthed Targets. Inner Light provides you with a strong passive buff which largely contributes to your DPS and adds some Sustain. This also synergizes with the Might of the Guild passive and should be used in order to activate it, preferably before casting an Ultimate.
Ultimate: Elemental Rage (Weapon: Destruction Staff, morphed from Elemental Storm) - creates the Elemental Cataclysm at the Target area; Cataclysm builds up for 2 seconds, and then deals massive amounts of Magic Damage every second for 7 seconds to all Targets in range. Firey Rage deals 10% additional Damage, Ice Rage freezes enemies in place, and Thunder Rage increases the duration by an additional 2 seconds. Great Burst Damage AoE spell, which combined with the Destruction Expert passive helps you Sustain resources in combat.
2017

Secondary Skillset
[Fire Staff - AoE/Defense/Sustain Bar]

Channeled Focus (Templar: Restoring Light, morphed from Rune Focus) - you place a defensive rune on the ground. If you stay on it, you will regenerate 240 Magicka every second and gain 5280 Physical and Spell Resistance; this effect persists for up to 8 seconds after leaving the rune. Physical and Spell Resistance buffs are 50% more effective while you remain inside the Rune.
Elemental Blockade (Weapon: Destruction Staff, morphed from Wall of Elements) - you create an Elemental Barrier by slamming down your Staff. All enemies within the barrier take 198 Magic Damage every Second. Fire blockade deals more Damage to Burning enemies, Frost blockade slows Targets and immobilizes chilled Enemies, and Storm blockade throws concussed enemies off balance. This is a great source of both Single Target and AoE Damage and should be maintained at all times.
Spell Symmetry (Guild: Mages Guild, morphed from Equilibrium) - you sacrifice 6000 Health to gain 3000 Magicka, activating this also reduces the cost of your next Magicka Ability by 25% for 5s. This also reduces your Healing Done and Damage Shield strength by 50% for 4s. This provides you with good Sustain, but at a cost; use it wisely, because it can get you killed when used just before taking Damage.
Channeled Acceleration (Guild: Psijic Order, morphed from Accelerate) - when activated, it increases your Movement Speed by 30% for 9 seconds, and Critical Damage by 10% for 36 seconds. A mobility cooldown paired with a minor DPS buff which can somewhat compensate Downtime caused by relocating during an Encounter.
Harness Magicka (Armor: Light Armor, morphed from Annulment) - Very Strong defensive ability which shields you from incoming Damage, and provides you with some additional Magicka regeneration. It surrounds you with a Magic Barrier which absorbs a maximum of 2715 damage, which is capped at 40% of your Max Health. When this absorbs Spell Damage, you regain 238 Magicka; this effect is increased by 6% for every piece of Light Armor equipped, and cannot occur more than three times per shield.
Ultimate: Crescent Sweep (Templar: Aedric Spear, morphed from Radial Sweep) - A sweeping blow that deals High Damage to all Enemies around you, and an additional Damage every 2 seconds for 6s to all Targets hit. This deals 60% increased Damage to enemies in front of you. Very powerful Ultimate Ability, especially good when AoE Burst Damage is needed. Thanks to the 60% increased frontal damage effect, this also boosts your Primary Target damage significantly.

Notable Passive Skills

Below you will find a list of the notable Passive Skills for this build. Please keep in mind that there are dozens of good passive skills for Magicka Builds available in the game, which provides a lot of space for customization, and tweaking. You should view the below-described passive abilities as rough guidelines that should be followed in order to optimize your character.
Prism (Templar: Dawn's Wrath) - your Dawn's Wrath abilities grant you an additional 3 Ultimate; this effect has a 6-second internal cooldown. More Ultimate is always good, and with this passive, you will gain 3 pretty much every 6 seconds.
Illuminate (Templar: Dawn's Wrath) - your Dawn's Wrath abilities now also grant you and your group a 10% Spell Damage buff for the 20s. This provides a great DPS boost to you and every other Magicka user in your group.
Restoring Spirit (Templar: Dawn's Wrath) - Reduces the resource (Ultimate, Magicka, and Stamina) cost of all your abilities by 4%. Great for increased Sustain.
Burning Light (Templar: Aedric Spear) - dealing Damage with an Aedric Spear ability causes you to deal an additional 477 Magic Damage 25% of the time. This effect has a 0.5s internal Cooldown. Aedric Spear abilities are among your main Damage sources, so improving them is just great.
Evocation (Armor: Light Armor) - increases your Magicka recovery by 2% for every piece of Light Armor equipped, and reduces the cost of your Magicka-based abilities by 4%. This will greatly increase your Magicka recovery which in turn will give you much-needed Sustain.
Prodigy (Armor: Light Armor) - increases your Spell Critical by 2191 when you have at least 5 pieces of Light Armor equipped. Damage boosting passive, always good for DPS builds.
Concentration (Armor: Light Armor) - increases your Spell Penetration by 4884 if you have at least 5 pieces of Light Armor equipped. This lets you ignore some of the Enemy's Magic resistances, which in turn increases your Magic Damage done to them.
Ancient Knowledge (Weapon: Destruction Staff) - your Damage done with the Single Target spells is increased by 4% if you have a Flaming Staff equipped. You will have a Flaming Staff equipped, so this is mandatory.
Destruction Expert (Weapon: Destruction Staff) - killing an enemy with Destruction Staff spell, or a Weapon Attack now restores 3600 Magicka. This lets you restore Magicka with your Elemental Rage.
Might of the Guild (Guild: Mages Guild) - Casting a Mages Guild spell now increases the Damage of your next Attack used within 5 seconds by 20%. This has synergy with the Inner Light and should be capitalized on before using an Ultimate.
Undaunted Mettle (Guild: Undaunted) - increases your Maximum Stamina, Health, and Magicka by 2% per type of Armor equipped. More resources equal more Sustain.

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Gear

Recommended Items and Sets:
Chest: Perfect Mantle of Siroria Set
Type: LightTrait: DivineGlyph: Magicka
Legs: Perfect Mantle of Siroria Set
Gloves: LightTrait: DivineGlyph: Magicka
Gloves: Mother's Sorrow Set
Type: LightTrait: DivineGlyph: Magicka
Boots: Mother's Sorrow Set
Type: LightTrait: DivineGlyph: Magicka
Belt: Mother's Sorrow Set
Type: LightTrait: DivineGlyph: Magicka
Head: Zaan Set
Type: MediumTrait: DivineGlyph: Magicka
Shoulder: Zaan Set
Type: HeavyTrait: DivineGlyph: Magicka
Necklace: Perfect Mantle of Siroria Set
Type: JewelryTrait: ArcaneGlyph: Spell Damage
Ring 1: Perfect Mantle of Siroria Set
Type: JewelryTrait: BloodthirstyGlyph: Spell Damage
Ring 2: Perfect Mantle of Siroria Set
Type: JewelryTrait: BloodthirstyGlyph: Spell Damage
Weapon 1: Mother's Sorrow Set
Type: Fire StaffTrait: PreciseGlyph: Fire Enchant
Weapon 2: Maelstrom's Inferno Staff
Type: Fire StaffTrait: InfusedGlyph: Absorb Magic Enchant
Sets used in this build:

Perfect Mantle of Siroria: A Jewelry, Light Armor, and Weapons, bound on pickup, Trial set, which comes in two versions: Imperfect and Perfect; Perfect being, of course slightly better, however, the 5-item bonus is exactly the same for both versions. The whole set can be obtained in the Cloudrest mini-Trial and is a part of the Summerset Chapter; it's one of the best Magicka sets in the game. This set grants the following bonuses:

  1. (2 items) Adds 129 Spell Damage
  2. (3 items) Increases your Damage Done to Dungeon and Trial Enemies by 5%
  3. (4 items) Adds 1096 Maximum Magicka
  4. (5 items) Adds 1096 Maximum Magicka and dealing Direct damage with single target abilities now creates a ring of fire; standing in the ring grants you 30 Spell Damage; this effect stacks up to 20 times, and the ring lasts for 10 seconds.

Zaan: A Shoulder and Helmet Heavy, Medium, and Light Armor Monster set. It requires the Dragon Bones DLC and can be obtained from the Veteran mode Scalecaller Peak in Stormheaven (Helmet), and from the Urglarg Chief-Bane's Chest by using Undaunted key on it (Shoulder). Trait and type of these set items are RNG-based. The set grants the following bonuses:

  1. (1 item) Adds 833 Spell Critical
  2. (2 items) When you deal damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 15 seconds

Mother's Sorrow: this is an Overland Jewelry, Light Armor, and Weapons set from the vanilla game, which can be looted in the Deshaan. It is regarded as one of the best Overland Magicka sets currently available. Mother's Sorrow set items are bound on equip, so they can be bought from Guild Traders, and other players. Wearing this set will grant you:

  1. (2 items) Adds 1096 Maximum Magicka
  2. (3 items) Adds 833 Spell Critical
  3. (4 items) Adds 833 Spell Critical
  4. (5 items) Adds 1924 Spell Critical

Maelstrom Set - this set is made up by a single piece and can be obtained from veteran Maelstrom Arena. All Maelstrom weapons have a special proc which depends on a weapon type, and is related to a specific ability; a Maelstrom Inferno Staff will grant you:

  1. (1 item; Inferno Staff) Your Light and Heavy Attacks deal an additional 1341 damage to enemies in your Wall of Elements.

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Champion Points

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High priority
The Lover: Arcanist
The Steed: Ironclad
The Ritual: Thaumaturge
The Apprentice: Elfborn, Elemental Expert
Medium priority
The Shadow: Tumbling, Shadow Ward
The Tower: Warlord
The Lady: Elemental Defender, Hardy, Thick Skinned
The Atronach: Master-at-Arms
The Steed: Spellshield
Low priority
The Lover: Tenacity
The Atronach: Staff Expert
The Apprentice: Spell Erosion


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END NOTE

This is the premiere version of our Magicka Templar Pocket Build for Elder Scrolls Online. This is in our humble opinion, the best possible setup for Magicka Templar which should give you immense DPS and reasonable group utility. We will appreciate any feedback and suggestions given that may help us improve this guide. You can leave those in the comments below.

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Pictures used in this article are the intellectual property of Bethesda Softworks

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