Dnd 3.5 Weapon Dmg Scaling

Mar 08, 2015 D&D 5e weapon analysis and suggestions. (page 75) of the 3.5 Book of Sword and Fist) or as a manga sword. Multiple dice appear in the scaling by a 3/2 factor. Weapons with fort saves dnd 3.5 in the description it says that if a creature strikes you with a manufactured weapon it has to make a fort save. I didn't even know that weapons had saves. Dungeons & Dragons 3.5 Edition Index – Magic Items – Weapons & Armor February 28, 2006 Magic Options for Weapons & Ammunition Page 4 Weapon Options Reference Type Description Aura Lvl Requirements Extra as GP Cost as Bonus Nervewrack (DU105 p21) c) casting spells re Any Weapon On a critical hit, the opponent receives the following penalties.

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Sometimes an inherited weapon turns out to be more powerful than it had seemed at first, and the hero refuses to give it up even when given the option of flashier blades or when facing overwhelming foes. Scaling items are magic items that grow with your character. Dungeons and Dragons has a lot of math in it. There are formulas and statistics in everything from experience point totals for each new level to hit points and attack rolls to damage from small and large weapons.

  • 1Weapon Qualities
    • 1.4Critical

Weapon Qualities

Here is the format for weapon entries (given as column headings on Table: Weapons, below).

Cost

This value is the weapon’s cost in gold pieces (gp) or silver pieces (sp). The cost includes miscellaneous gear that goes with the weapon.

This cost is the same for a Small or Medium version of the weapon. A Large version costs twice the listed price.

Damage

The Damage columns give the damage dealt by the weapon on a successful hit. The column labeled “Dmg (S)” is for Small weapons. The column labeled “Dmg (M)” is for Medium weapons. If two damage ranges are given then the weapon is a double weapon. Use the second damage figure given for the double weapon’s extra attack. Table: Weapon Damage by Size gives weapon damage values for weapons of those sizes.

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Table: Weapon Damage by Size
FineDiminutiveTinySmallMediumLargeHugeGargantuanColossal
11d21d31d41d61d8
11d21d31d41d61d82d6
11d21d31d41d61d82d63d6
11d21d31d41d61d82d63d64d6
1d21d31d41d61d82d63d64d66d6
1d21d31d41d62d42d63d64d66d6
1d31d41d61d81d102d83d84d86d8
1d41d61d81d101d123d64d66d68d6
1d41d61d81d102d63d64d66d68d6
1d61d81d102d62d83d84d86d88d8
1d81d102d62d82d104d86d88d812d8
Critical

The entry in this column notes how the weapon is used with the rules for critical hits. When your character scores a critical hit, roll the damage two, three, or four times, as indicated by its critical multiplier (using all applicable modifiers on each roll), and add all the results together.

Exception: Extra damage over and above a weapon’s normal damage is not multiplied when you score a critical hit.

×2

The weapon deals double damage on a critical hit.

×3

The weapon deals triple damage on a critical hit.

×3/×4

Dnd 3.5 Weapon Dmg Scaling Chart

One head of this double weapon deals triple damage on a critical hit. The other head deals quadruple damage on a critical hit.

×4

The weapon deals quadruple damage on a critical hit.

19–20/×2

The weapon scores a threat on a natural roll of 19 or 20 (instead of just 20) and deals double damage on a critical hit. (The weapon has a threat range of 19–20.)

18–20/×2

The weapon scores a threat on a natural roll of 18, 19, or 20 (instead of just 20) and deals double damage on a critical hit. (The weapon has a threat range of 18–20.)

Range Increment

Any attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative –2 penalty on the attack roll. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot out to ten range increments.

Chart
Weight

This column gives the weight of a Medium version of the weapon. Halve this number for Small weapons and double it for Large weapons.

Type

Weapons are classified according to the type of damage they deal: bludgeoning, piercing, or slashing. Some monsters may be resistant or immune to attacks from certain types of weapons.

Some weapons deal damage of multiple types. If a weapon is of two types, the damage it deals is not half one type and half another; all of it is both types. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage from such a weapon.

In other cases, a weapon can deal either of two types of damage. In a situation when the damage type is significant, the wielder can choose which type of damage to deal with such a weapon.

Special

Some weapons have special features. See the weapon descriptions for details.


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Dnd 3.5 Weapon Dmg Scaling Software

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Weapon Specialization

(Player's Handbook v.3.5, p. 102)
[Fighter Bonus Feat, Special]

Dnd 3.5 Weapon Dmg Scaling Download

Choose one type of weapon, such as greataxe, for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.

Prerequisite

Dnd 3.5 Weapon Dmg Scaling Guide

Weapon Focus (PH) (with selected weapon) , fighter level 4th, Proficiency with selected weapon,

Required for

Epic Weapon Specialization (EL) , Daring Warrior (CS) , Melee Weapon Mastery (PH2) , Weapon Supremacy (PH2) , Slashing Flurry (PH2) ,

Benefit

Dnd 3.5 Weapon Dmg Scaling Tool

D&d 3.5 weapon damage scaling

D&d 3.5 Weapon Damage Scaling

You gain a +2 bonus on all damage rolls you make using the selected weapon.

Special

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. A fighter may select Weapon Specialization as one of his fighter bonus feats (see page 38).

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