7 Weapon Skills How Much Dmg

The thing with enhanced fallusha items is that their base weapon attack increases your weave dmg so that you don't feel the difference in skill dmg, it's dmg output is even higher than that. With 7.0, weapons gets more physical attack, increasing the skill dmg even more and this is why you hear everybody saying that old weapons are getting.

PvP only (you do 15000 tooltip direct DMG and 15280 debuff)
- at 15000 armor, you will have ignored their armor. If they have 20% in ironclad and 10% in Hardy, they will have 64% total mitigation. (5544 DMG)
- at 18000 armor debuff, same buffs, 65% total mitigation (5316 DMG)
- at 21000 armor, same CP buffs, they will have 67% total mitigation. (5065 DMG)
- at 26000 armor, same buffs, they will have 69.8% total mitigation. (4646 DMG)
Now let's look at a 10k debuff:
- 15000 armor, 66% mitigation (5125 DMG)
- 18k, 68% mitigation (4874 DMG)
- 21k, 69% mitigation (4623 DMG)
- 26k, 72% mitigation (4204 dmg )
And now a 8k debuff:
- 15k, 67% mitigation (4958)
- 18k, 69% mitigation (4706)
- 21k, 71% mitigation (4455)
- 26k, 73% mitigation (4036)
Based on that, it looks like a 2% reduction to their total mitigation. But looking at the DMG hurting your 15000 resist target, adding 5280 pen will add about 419 DMG to your burst number. Major breach/fracture will give you that extra DMG.
While a low amount, if they didn't use a shield or high impen, you could be looking at a higher initial DMG and in turn a higher burst. If you try to stack higher than 10k, without a debuff mechanic, you'll have to choose between reducing elfborn or reducing your dmg mitigation stars. At high CP levels you might be able to give up some points, but overwise you still need 155 points total for minimum offense (and 75 points left over)
Conclusion:
10k pen in PvP seems to be ideal. After that, you'll give up too much DMG/crit to capitalize on the DMG bonus and before 10k you'll do less DMG on the target. This means less crit and less burst DMG. Using a debuff spell will give you extra burst without giving up on stats so that's why I say aim for 10k pen in PvP.
I'm sure someone can write a better summary (especially with showing exactly how increasing the DMG is at 7-8k pen compared to using 10k pen and a 5280 debuff), but that's how I feel about penetration versus DMG in PvP. As a Templar my DMG tooltips are not high compared to nightblades, so taking spell erosion away and adding another 2-3% in tham/master didn't make much sense since adding 5280 pen was giving me more DMG.
Also shields/block weren't calculated. But then again, shields can be cc'd to prevent recasting and with the changes to some abilities going through block I imagine block not being much of an issue.
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trying to choose between these 2 builds

but the big question i'm having is..does toughness work?
https://i.imgur.com/Tik2NSg.jpg

i got a ton of toughness here..and yet i take a 9.5k dmg hit with 3.5k toughness
which makes me question if toughness works..or is worth having at all. do crits ignore or reduce armor? does it only reduce dmg by so much?

7 Weapon Skills How Much Dmg

and how did this do so much dmg..its an insane ammount..

Comments

  • edited January 10, 2018

    Toughness did work on the direct damage
    (Direct damage = Damage inflicted by skills and/or traits directly, can crit, and is mitigated by the target's armor.)

    Basically this is the calculation:
    Damage you received = Enemy's Weapon strength * Enemy's Power * Enemy's skill-specific coefficient / Your Armor

    • AFAIK, critical hit increase direct damage, but it is not ignoring armor
    • Did you have vulnerability on you? Vulnerability increases condition damage and direct damage you received

    More on here:
    https://wiki.guildwars2.com/wiki/Toughness
    https://wiki.guildwars2.com/wiki/Damage#Direct_damage

    What kind of class / what skill do you get attacked with by the way? (Skill have a unique coefficient used to calculate damage inflicted)

  • edited January 10, 2018

    @akenoyuki.8210 said:
    Toughness did work on the direct damage
    (Direct damage = Damage inflicted by skills and/or traits directly, can crit, and is mitigated by the target's armor.)

    Basically this is the calculation:
    Damage you received = Enemy's Weapon strength * Enemy's Power * Enemy's skill-specific coefficient / Your Armor

    Did you have vulnerability on you? Vulnerability increases condition damage and direct damage you received

    More on here:
    https://wiki.guildwars2.com/wiki/Toughness
    https://wiki.guildwars2.com/wiki/Damage#Direct_damage

    What kind of class / what skill do you get attacked with by the way? (Skill have a unique coefficient used to calculate damage inflicted)

    no vulnerability, had just used the Natural healing skill.

    got hit by this
    https://wiki.guildwars2.com/wiki/Wastrel's_Ruin

    which has a coefficient of 1.5
    plus 100% more dmg.

    but no matter how much i use the armor formula. i can't understand just how he got enough attack power/strength to hit a 3.5k armor warrior for 9.5k dmg

    assuming they have 2700 power. 1030 dagger. the 1.5x2 coeficient. that would only do 3k
    and then a crit for say 225%..and its still only 6750

  • edited January 10, 2018

    Hmm.. Maybe there's more to it
    I see you're on WvW mode, did you perhaps got attacked near enemy castle / keep?
    I rarely go to WvW so I'm not really sure, but there are some boon you get if you're near the castle / keep such as the guild objective aura and presence of the keep right?

    Also since it is WvW, did your enemy have 25 might, bloodlust, or something like that too?
    I'm afraid there's a lot of unknown variable on this.

  • @arenta.2953 said:
    trying to choose between these 2 builds

    but the big question i'm having is..does toughness work?
    https://i.imgur.com/Tik2NSg.jpg

    i got a ton of toughness here..and yet i take a 9.5k dmg hit with 3.5k toughness
    which makes me question if toughness works..or is worth having at all. do crits ignore or reduce armor? does it only reduce dmg by so much?

    and how did this do so much dmg..its an insane ammount..

    Warriors have a few traits that conditionally buff toughness:
    • Thick Skin - +180 toughness when above 75% hp
    • Spiked Armor - +150 toughness when you have retaliation. Gain 5s of retaliation when you block or are hit by a crit. --> You likely didn't have retaliation as a buff as your combat log shows you getting hit by necros shades, well of corruption and loss aversion.
    • Your screen shot is at a keep and you have the Presence of the Keep buff on you which is giving you +100 toughness (also +100 to power, precision, vitality stats).
    --> Based on the above, subtract 280 toughness from the value shown in the display window in the screen shot

    You don't know how buffed the warrior was (i.e. might stacks on him, bloodlust sigil stacks, stacks of Insight, vulnerability on you).

    Investing in toughness suffers diminishing returns: for each additional point of toughness you add to your build you get incrementally less and less reduction in damage. Direct damage continues to scale in a linear manner. The system was setup like this likely as a way to prevent a situation where a player could create an unkillable tank in pvp. (Sidenote: HoT especially took a massive dump on this system by adding flat percentage damage reduction modifiers and food to the game). Wastrel's Ruin has a +100% damage modifier if it hit you and you aren't using a skill at the time. If you were using a skill at the time he hit you, he would have crit you for 4,737 damage instead of 9,475.

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    TLDR:
    • Stacking toughness is not the best way to go
    • The 9,475 damage hit you took is legit

  • @akenoyuki.8210 said:
    Hmm.. Maybe there's more to it
    I see you're on WvW mode, did you perhaps got attacked near enemy castle / keep?
    I rarely go to WvW so I'm not really sure, but there are some boon you get if you're near the castle / keep such as the guild objective aura and presence of the keep right?

    you are correct, the buff gives +100 to all stats.

    but even that isn't enough to explain it

    plus, this was by a tier 1 supply camp.

  • @Naix.8156 said:

    @arenta.2953 said:
    trying to choose between these 2 builds

    but the big question i'm having is..does toughness work?
    https://i.imgur.com/Tik2NSg.jpg

    i got a ton of toughness here..and yet i take a 9.5k dmg hit with 3.5k toughness
    which makes me question if toughness works..or is worth having at all. do crits ignore or reduce armor? does it only reduce dmg by so much?

    and how did this do so much dmg..its an insane ammount..

    Warriors have a few traits that conditionally buff toughness:
    • Thick Skin - +180 toughness when above 75% hp
    • Spiked Armor - +150 toughness when you have retaliation. Gain 5s of retaliation when you block or are hit by a crit. --> You likely didn't have retaliation as a buff as your combat log shows you getting hit by necros shades, well of corruption and loss aversion.
    • Your screen shot is at a keep and you have the Presence of the Keep buff on you which is giving you +100 toughness (also +100 to power, precision, vitality stats).
    --> Based on the above, subtract 280 toughness from the value shown in the display window in the screen shot

    You don't know how buffed the warrior was (i.e. might stacks on him, bloodlust sigil stacks, stacks of Insight, vulnerability on you).

    A CD or DVD can be converted into a DMG file and can be locked as well for the safety. How to open dmg file on windows 8.1.

    Investing in toughness suffers diminishing returns: for each additional point of toughness you add to your build you get incrementally less and less reduction in damage. Direct damage continues to scale in a linear manner. The system was setup like this likely as a way to prevent a situation where a player could create an unkillable tank in pvp. (Sidenote: HoT especially took a massive dump on this system by adding flat percentage damage reduction modifiers and food to the game). Wastrel's Ruin has a +100% damage modifier if it hit you and you aren't using a skill at the time. If you were using a skill at the time he hit you, he would have crit you for 4,737 damage instead of 9,475.

    TLDR:
    • Stacking toughness is not the best way to go
    • The 9,475 damage hit you took is legit

    ah.diminishing returns
    is there a recommended armor level its suggested to stop at

  • @arenta.2953 said:
    but no matter how much i use the armor formula. i can't understand just how he got enough attack power/strength to hit a 3.5k armor warrior for 9.5k dmg

    assuming they have 2700 power. 1030 dagger. the 1.5x2 coeficient. that would only do 3k
    and then a crit for say 225%..and its still only 6750

    You haven't taken into account damage bonus and reduction modifiers.

    If the guy was in zerk gear, scholars runes, food, etc the power value would be around 4100 at the top end; so likely you've underestimated the power value.

  • @arenta.2953 said:
    ah.diminishing returns
    is there a recommended armor level its suggested to stop at

    There isn't a set number to stop at, no. In general its best, in all areas of the game not just in wvw, to use other means to mitigate or avoid damage instead of just stats. Some examples: blocks, evades, invulnerability, immunities, protection boon (-33% inc dmg), using kiting/line-of-siting, etc. Guild Wars 2 has an active combat system so its (generally speaking - not to get into power creep and passives from the expansions) best to use active abilities to avoid the damage in the first place.

    If you join a wvw guild focused guild they would be able to help you with your build and explain stuff in comms (discord, ts, etc) to help you out.

  • @arenta.2953 said:

    @akenoyuki.8210 said:
    Toughness did work on the direct damage
    (Direct damage = Damage inflicted by skills and/or traits directly, can crit, and is mitigated by the target's armor.)

    Basically this is the calculation:
    Damage you received = Enemy's Weapon strength * Enemy's Power * Enemy's skill-specific coefficient / Your Armor

    Did you have vulnerability on you? Vulnerability increases condition damage and direct damage you received

    More on here:
    https://wiki.guildwars2.com/wiki/Toughness
    https://wiki.guildwars2.com/wiki/Damage#Direct_damage

    What kind of class / what skill do you get attacked with by the way? (Skill have a unique coefficient used to calculate damage inflicted)

    no vulnerability, had just used the Natural healing skill.

    got hit by this
    https://wiki.guildwars2.com/wiki/Wastrel's_Ruin

    which has a coefficient of 1.5
    plus 100% more dmg.

    but no matter how much i use the armor formula. i can't understand just how he got enough attack power/strength to hit a 3.5k armor warrior for 9.5k dmg

    assuming they have 2700 power. 1030 dagger. the 1.5x2 coeficient. that would only do 3k
    and then a crit for say 225%..and its still only 6750

    That isn't even the top end damage

    970(lowest roll for weapon strength) * 1.5(coeff) * 3500(roughly 2500 base from berserker stat + 1000 for 25 stacks of might) / 3500 * 2.32(critical damage base + berserker stat+ Pure Strike ) * 2(100% more damage) 1.05(sigil of force)1.33(peak performance) = 9428

7 Weapon Skills How Much Dmg Cost

7 weapon skills how much dmg change
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